I left out a detail in my earlier post. Here is the full, story, and I have
a 20KB dir file that demonstrates my little problem.
A text member (an Input box) is attached to this sprite, named InputBox:
on beginSprite me
sprite(me.SpriteNum).member.editable = false
end
on mouseDown me
spri
I have a text member with its editable property set to false when its
sprite is displayed on the stage. I want the member to become editable when
the user clicks the sprite:
on beginSprite me
sprite(me.SpriteNum).member.editable = false
end
on mouseDown me
sprite(me.SpriteNum).member.edit
hi list,
there it is, the first alpha version of a Lingo-WebDAV client:
http://dasdeck.de/staff/valentin/lingo/http_class/webdav_alpha.zip
Really very alpha, just a proof of concept, but I think still impressive
that it's possible to do this with good old Multiuser Xtra and a bit of
lingo (maybe