lingo-l Passing {} to a swf sprite

2006-02-17 Thread Mendelsohn, Michael
Hi list... The following line of lingo works, but the params object gets ignored: sprite(2)._root.attachMovie(clip, clip, 50, {_x:40, _y:85}) The clip MC shows up at point(0,0). Could this be some wacky syntax issue I'm missing? Thanks, - Michael M. [To remove yourself from this list, or

RE: lingo-l code

2006-02-17 Thread Mendelsohn, Michael
Great for the fundamentals... http://www.jmckell.com/ Anybody know of some good new sites where I can take lingo code examples for games and interesting effects for free? [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post

Re: lingo-l Passing {} to a swf sprite

2006-02-17 Thread Valentin Schmidt
hi michael, try (untested code!): obj = sprite(2).newObject(Object) obj._x = 40 obj._y = 85 sprite(2)._root.attachMovie(clip, clip, 50, obj) cheers, valentin Mendelsohn, Michael wrote: Hi list... The following line of lingo works, but the params object gets ignored:

lingo-l Case sensitive check

2006-02-17 Thread Kurt Griffin
Hi list, I have an interesting problem. I have an app where the user can import some rtf into a flash sprite, and maintain basic formatting. To do that, I filename an rtf member to the chosen file, and then grab the html to pass into Flash. This works just fine, but with one issue. Upper

lingo-l Re: Case sensitive check

2006-02-17 Thread Kurt Griffin
I think I have a simple solution, though it might slow things down a tad. I'm now sending the equivalency check out to flash to parse. Voila. So... never mind. Unless somebody has a nice clean solution. Thanks, Kurt [To remove yourself from this list, or to change to digest mode, go to

Re: lingo-l Case sensitive check

2006-02-17 Thread Jeff Gomes
If you're using Dir 10, it seems like using the built-in regular expression capabilities of Javascript syntax would be a lot faster. At 1156 -0500 02/17/2006, Kurt Griffin wrote: Hi list, I have an interesting problem. I have an app where the user can import some rtf into a flash sprite,

lingo-l Umm...gee...can I ask this question?

2006-02-17 Thread Mendelsohn, Michael
Hi list...ahem...Tom... I have a project that could benefit greatly by using the On2 video encoder for Flash 8 instead of the Spark for 7. Just curious, when will the Flash 8 xtra be available? Humbly asking, but not expecting specifics, just semantics, - Michael M. [To remove yourself from

RE: lingo-l Umm...gee...can I ask this question?

2006-02-17 Thread Thomas Higgins
I have a project that could benefit greatly by using the On2 video encoder for Flash 8 instead of the Spark for 7. Just curious, when will the Flash 8 xtra be available? Soon, stay tuned as I hope to explain that in more detail quite soon. :) Cheers, Tom Higgins | Product Manager |

RE: lingo-l Umm...gee...can I ask this question?

2006-02-17 Thread Bclip - Brian Berlin
Posted 02.16.06 on Direct-L by Thomas Higgins - It's close yes, hard to say if it's close enough just yet... I believe I've got about 24 hours or so left. :P I'm not trying to be evasive, I'm just waiting to be sure I've got all my ducks in a row

Re: lingo-l Passing {} to a swf sprite

2006-02-17 Thread Fumio Nonaka
Also, you could do the following: _mc = sprite(2)._root.attachMovie(clip, clip, 50) _mc._x = 40 _mc._y = 85 _ Valentin Schmidt wrote: try (untested code!): obj = sprite(2).newObject(Object) obj._x = 40 obj._y = 85 sprite(2)._root.attachMovie(clip, clip, 50, obj) Good luck, Fumio Nonaka