Re: lingo-l sprite communication syntax?

2005-03-09 Thread James Newton
On 9/3/05 4:45 pm, Anthony W. Fouts, Jr. [EMAIL PROTECTED] wrote: I have been using the following syntax for quite some time for calling methods in behaviors attached to sprites: -- sendsprite(spriteNum, #callSomeMethod, someParameter) It occurred to me that I call methods in child

Re: lingo-l sprite communication syntax?

2005-03-09 Thread Rob Romanek
Hi Anthony In the handler being called include the following statement put me You will see that in the sendSprite approach me is a reference to the instance of the behaviour while in the sprite(x).call approach me is sprite(x). This can cause some confusion as to what the rest code is

Re: lingo-l sprite communication syntax?

2005-03-09 Thread Anthony W. Fouts, Jr.
number instead of a reference to an instance of the behavior. Anthony www.lifelinestudios.com - Original Message - From: James Newton [EMAIL PROTECTED] To: Lingo-L lingo-l@lists.fcgnetworks.net Sent: Wednesday, March 09, 2005 11:10 AM Subject: Re: lingo-l sprite communication syntax

Re: lingo-l sprite communication syntax?

2005-03-09 Thread Anthony W. Fouts, Jr.
programming discussion list lingo-l@lists.fcgnetworks.net Sent: Wednesday, March 09, 2005 11:14 AM Subject: Re: lingo-l sprite communication syntax? Hi Anthony In the handler being called include the following statement put me You will see that in the sendSprite approach me is a reference