Hi friends,
I have put this files Dirapi.dll , DirHelp.dll , FSWebLnk.dll , Iml32.dll ,
m5if32.dll , msvcrt.dll , PluginPing.dll , Proj.dll , Projctrc.dll , SwDir.dll
, lingo.ini Director.ini file as my projector name. This file i put with
projector(exe) file. in xtra folder i put this dll
Hi List,
D8.5
Any platform
I am building a presentation CD-ROM with different language versions on it.
We use a castLib for each language. If the user chooses a language the
castLib eng (English) is used to get al the data from.
The strange thing is that if I change my language by choosing a
I know how to edit the project32.skl to modify the Icon for a projector on a
PC, but how the hell do you do the same thing on a mac???
Thanks
Iain
[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/lingo-l.cgi To post messages to the list, email
Hi Kurt!
apart from religion - I was just wondering what the advantage might be of
using a property in this case.
I seem to be using much more globals than you guys do. I've often asked
myself if I was missing something.
Please explain!
Thanks
Michael von Aichberger
-Ursprungliche
Xmlparser is the xtra included with Director which handles xml function
calls. It basically does a lot of work for you when you are using xml
in director.
As for the purpose of xml in director, it allows multiple systems to
communicate, all using the same data format. For instance, in this
Definatley an option, and I've tried it with much success. I just
wanted to see if I could make this truly type agnostic, with no testing
of xtra/script/etc... needed.
Looks like I'm not able to though.
~matt desimone
[EMAIL PROTECTED]
www.syrupnyc.com
-Original Message-
From:
I know how to edit the project32.skl to modify the Icon for a projector on a
PC, but how the hell do you do the same thing on a mac???
Copy whatever you want the icon to look like, from any program you
like, select the projector and Get Info on it. Click on the current
icon and do a Paste.
If u are interested in helping me I would gladly send u my source file
for u to seethanx
Jayp
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Andreas
Gaunitz P11
Sent: 25 February 2002 19:06
To: [EMAIL PROTECTED]
Subject: Re: lingo-l Really Hard
Sorry, I missed the earlier posts so I may be missing something, but
shouldn't you be re-initializing the i variable at the top of the a loop
in test2 and test5?
It does seem to be a triple-nested loop, but only if the outer loop is
static. I don't think you need to rewrite your loops unless
Okay:
Scratch part of that previous post. Now the problem seems to be with any
gallery that exceeds 5 images...??? What the?? I've read through Will's
code about a billion times and that definately is not in it. Also note
everything still works just peachy in authoring mode.
the link to the
on 2/26/02 10:14 AM, Buzz Kettles at [EMAIL PROTECTED] wrote:
At 10:18 AM -0500 2/26/02, you wrote:
I know how to edit the project32.skl to modify the Icon for a projector on a
PC, but how the hell do you do the same thing on a mac???
Iconographer from Mscape Software at www.mscape.com
A loong shot:
Are you on a Mac? Are you making projectors? If so, try to increase
the projector's memory allocation, or check the Use system memory
box when creating the projector.
-A.
Okay:
Scratch part of that previous post. Now the problem seems to be with any
gallery that exceeds 5
Sorry, I missed the earlier posts so I may be missing something, but
shouldn't you be re-initializing the i variable at the top of the
a loop in test2 and test5?
D'oh! Good catch, Ken.
Here are the adjusted results. The still show that it's faster to
manually increment the counter than to
on setBlockOff varName, spriteNo
global Blocks
set the member of sprite spriteNo to member(Off)
-- Blocks.setaProp(varName, 0) -- false
-- setaProp Blocks, varName, 0 -- false
Blocks[varName] = 0 -- false
updateStage
end
---
as you can see I was playing with setBlockOff function to
property not found
if pImage list [i].width pImage list [i].height then
#width
Script error
Did you type this or copy it to get it into the e-mail? Should it say
pImageList[i].height, instead of pImage list [i].height?
[To remove yourself from this list, or to change to digest mode, go to
property not found
if pImage list [i].width pImage list [i].height then
Hm, this line makes no sense.
#width
Script error
I feel like it must have something to do with the actual photos themselves
but I just don't get it. I even tried to replace Will's images in the
sample movie he replied
Hey, thanks for all the help on this basic question. I'm trying to get
adjust from the perl way of doing things.
-Garman
===
Message: 3
Date: Mon, 25 Feb 2002 23:09:39 -0500
To: [EMAIL PROTECTED]
From: Tab Julius [EMAIL PROTECTED]
Subject: Re: lingo-l Very basic variable question.
property not found
if pImage list [i].width pImage list [i].height then
Looks like the pImageList is breaking... probably because the import of the
images is failing. His code works for me. Two questions - one, did you
maintain the relative path to the images when you made your projector (in
Hi...
Check out the MM site for 'Parameters accessible from Lingo' at
http://www.macromedia.com/support/director/how/shock/lingoparam.html
It might not 100% you want, but you will get the idea...
HTH
Jason
_
Get your FREE
on 2/27/02 1:08 AM, Andreas Gaunitz P11 at [EMAIL PROTECTED] wrote:
property not found
if pImage list [i].width pImage list [i].height then
Hm, this line makes no sense.
#width
Script error
I feel like it must have something to do with the actual photos themselves
but I just
on 2/27/02 1:45 AM, Kurt Griffin at [EMAIL PROTECTED] wrote:
property not found
if pImage list [i].width pImage list [i].height then
Looks like the pImageList is breaking... probably because the import of the
images is failing. His code works for me. Two questions - one, did you
maintain
I am trying to get the correct syntax for a particular sprite
intersecting multiple sprites, but the same cast member.
For instance, if I have five circles on the stage, all the same
cast member, can I write one statement which flags if my
sprite in question intersects any of the five circles.
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