I'm experiencing really slow dragging...lags behind the mouse...for sprites
with flash cast members.
Why is that the case? What's the best solution to speed things up?
Thanks!
James
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I want to open a page a new window from a shockwave movie.
I have used gotoNetPage "@//pages/topic2/thepage.htm","blank"
However, I want to open the page with no toolbar, no location bar, no menu
bar, no scrollbar and nosize as well. I also want to specify the size of
the window.
How can thi
At 23:14 -0500 03/07/2002, " lingo-l-
request"@mail4.fcgnetworks.net wrote:
>
> >I have got a problem about creating File.
> >I want to export a web page in which I must create Files
for
> >data storing. But if I use Xtra as FileIO, buddy API.. in
my
> >movie, the Web page will not carry o
Ok thought about another way, this being if I could get the position on
the chess board of the current model clicked then I could move the
vector of the camera to that location, so using something like this to
get the model name:
On beginsprite me
porigin = point(sprite(spritenum).left,sprite(s
At 2:57 AM +0100 3/9/02, you wrote:
>Hi list!
>
>I want to create a form that enables the user to edit database entries. For
>that I have a grid of 25 rows and 40 lines. Gives you 1000 cells. If I use 1
>editable text sprite per cell, I need all possible 1000 sprite channels and
>I haven't any lef
Oops! I was just testing you.
I use similar code inside of a repeat loop to create a find and replace
handler.
-Rob
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[EMAIL PROTECTED] (Problems, ema
Any advances on this ?
On beginsprite me
porigin = point(sprite(spritenum).left,sprite(spritenum).top)
end
On mousedown me
finpoint = the clickloc - porigin
modelhit = sprite(spritenum).camera.modelunderloc(finpoint)
scene.camera[4].translate(finpoint[1],finpoint[2],0,#world)
put f
Yes it is, if you modify it a bit:
whichline = inString.char[1..offset(lookForString,inString)].line.count
Or put in context:
on offsetLine(lookForString, inString)
whichLine = inString.char[1..offset(lookForString,inString)].line.count
return whichLine
end
Bertil Flink
Creative Media
[EMA
I have my second camera working now ( top view), displayed on my main
view, but wish to move it on the h or v to wherever the mouse is
clicked, I have the parameters, but am not sure of how to get the camera
moving to them, can anyone help ?
Code so far :
Property spritenum, porigin
On beginspr
I am trying to get another camera view (top view), working over the top
of my main view, this is the code so far...it works as part of te
tutorial I doing but i cannot get it to show on mine
Any ideas ??
-KEV-
main camera positioning--
scene.camera
Thanks Colin and Rob!
Michael
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learning and helping with programming Lingo. Th
Ouch... not sure what you're TRYING to do, but that's not it. Here are
some ideas:
First, define your list. I'll just copy the list you provided:
pieceList = ["CONE01", "ROOKPLY1L", "BISHOPPLY1L", "KNIGHTPLY1L",
"KINGPLY1", "QUEENPLY1", "KNIGHTPLY1R", "BISHOPPLY1R", "ROOKPLY1R",
"PAWNPLY1_1"
scene.newgroup("ALL")
repeat with i in ["CONE01", "ROOKPLY1L", "BISHOPPLY1L", "KNIGHTPLY1L",
"KINGPLY1", "QUEENPLY1", "KNIGHTPLY1R", "BISHOPPLY1R", "ROOKPLY1R",
"PAWNPLY1_1", "PAWNPLY1_2", "PAWNPLY1_3", "PAWNPLY1_4", "PAWNPLY1_5",
"PAWNPLY1_6", "PAWNPLY1_7", "PAWNPLY1_8", "ROOKPLY2L", "BISHOPPLY
Why can't he do one in the UK, bit of a long way to fly if you know what
I mean...
Good book though..!!
-KEV-
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Mattie Wells
Sent: 10 March 2002 20:48
To: [EMAIL PROTECTED]
Subject: RE: ANNC: Boston - Paul
Hello,
Im trying to make a new group on the fly out of the models in my max
scene, can anyone help me work out how to use this repeat use a list
instead, my idea is, is t make a group out of the specified and then
spin this group, with clicking the mouse and dragging ??
scene.newgroup("all")
What the requirement on attending this lecture? Can anyone attend?
What: MMBUG Meeting
Developing for Shockwave 3D
Who: Paul Catanese
Author of the excellent book on Shockwave 3D: "Director's Third
Dimension:
Fundamentals of 3D Programming in Director 8.5"
Artist
Hi
I need a little help, I am trying to make a camera view (top view) sit
in the top corner of my main view (perspective). In the tutorial I'm
using it works, the tutorial refers to a blank 3d world, but I'm
guessing this would be the same as one I've imported.
I cannot get it to work, maybe I h
What: MMBUG Meeting
Developing for Shockwave 3D
Who: Paul Catanese
Author of the excellent book on Shockwave 3D: "Director's Third
Dimension:
Fundamentals of 3D Programming in Director 8.5"
Artist and instructor at the School of the Art Institute of Chicago
When:
Hi all,
I am currently wondering whether in Director 3d I would be able to get
to and change color, one of three parts that make up a single grouped
chess
piece, so for example, I have a queen, which lets say has a top, middle
and bottom, + a small base plate which all the characters have.
My
> In olde syntax, you would say:
>
> whichline = the number of lines in char 1 to offset(lookForString,
> inString) of lookForString
AKA
whichline = lookForString.char[1..offset(lookForString,
inString)].line.count
It's a great way to search!
-R
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>While "offset" gives me the starting position of a chunk in a string, how do
>I get the number of the line/word/item that contains my search string,
>something like
>
>put offsetLine(lookForString, inString)
> -- line 25
In olde syntax, you would say:
whichline = the number of lines in char
Hello again!
While "offset" gives me the starting position of a chunk in a string, how do
I get the number of the line/word/item that contains my search string,
something like
put offsetLine(lookForString, inString)
-- line 25
Thanks
Michael
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Thanks to all who helped me.
I solved the problem by combining all rows in one text member ...
> You'd have to do a little more keeping track of your data and probably
> disallow the use of the Return character, but you could do it with 25
> text members of 40 lines each.
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