Chaiya Whangmongkollert <[EMAIL PROTECTED]> wrote:
> I tried it but .. It's very hard code for me.
> Please, help me to finished this code..
Hi Chaiya,
-- CREATE TWO BEHAVIORS
1. Create a script member and paste the Letter Input behavior into it
2. Set the script type of the script member to be
Oh yes! Irv's article is a true gem. Assembling castLibs of movie variable
scripts (a bit like using packages in Java) is a great way of organising
data without hard-coding it into classes and methods. Initial setup can take
a bit longer, but by following some simple conventions, reusability is a
>This suggests that there is in fact no container tucked away somewhere in
>RAM that keeps track of which sprite owns which handler. Does anyone in the
>know care to enlighten me on this?
It is quite possible that I made this up, but I've been involved with
Director betas since D5, and I just f
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It's in the repeat loop just so it is executed enough times so that some valid numbers
can be seen. Otherwise you are comparing less than a millisecond to less than a
millisecond...kind of hard to figure out who's fastest then.
Rob
bhakti wrote:
> whoa! why do you have sendallsprites inside a
Thanks for all the extra work Perry. I'll file that away for future reference...see if
anything changes in D9.
Have you read Irv Kalb's article on data scripts (at DOUG) lots of fun those and can
be manipulated to create what I like to think of as movie variables. Similar to your
every present
Using an ever present sprite to contain data rather than globals, like I do,
is still a global kind of thing, really. So your globals and my "globals"
are sort of the same thing, but with different hats. Yours are public and
sociable, mine are encapsulated, keep to themselves, aren't explicitly
ca
whoa! why do you have sendallsprites inside a repeat loop? doesn't that
defeat the porpoise?
--bhakti
Perry wrote:
>
> > I like the research! Can you do a test where there are lots and lots
> > of sprites, but that only a few have the handler? Compare that
> > against there only being those f
> I'll stick with the slightly sloppier, marginally slower method, just
> to avoid the housekeeping involved with the repeat loops to begin
> with. ;)
Same here, but um, erm, hey some of those tests I ran showed sendAll to be 5
times slower. I'll take the flexibility over the speed.
Pez
[To rem
> I like the research! Can you do a test where there are lots and lots
> of sprites, but that only a few have the handler? Compare that
> against there only being those few sprites.
Ah. I'm glad you asked. I did do some more tests, actually.
I modified the original movie script:
--
You have to use BuddyAPI or MasterApp
...Neil
At 05:12 PM 3/21/2002 -0800, you wrote:
>Hello, List Peeps
>
>I have a projector.exe that ((On MouseUp me) open "Proj2.exe") Anyways it
>opens it.
>Is there anyway to tell either projector.exe to be on top or the active
>program in windows from lingo
Hello, List Peeps
I have a projector.exe that ((On MouseUp me) open "Proj2.exe") Anyways it
opens it.
Is there anyway to tell either projector.exe to be on top or the active
program in windows from lingo?
Thanks a Bunch,
Matie Wells
[To remove yourself from this list, or to change to digest mo
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>I was yanking your chain a little. But it does seem rather a baroque
>method to implement something that more or less already exists. Kind
>of like using imaging Lingo to create shapes on the fly when you
>could just as easily use the paint window.
>
>Plus it uses globals, eww. Non-object code
Pascal Deraed
Graphic Design / Illustration / Animation
Bossmedia AB
Tfn: +46 (0)455 28894
mob: +46 (0)708 299840
I think Howdy-Tzi answered to your questions quite well. I was also after
those a
At 12:49 -0500 03/21/2002, Colin Holgate wrote:
>>And this by you would be faster and more efficient than doing a
>>sendAllSprites to execute nothing but the #somethingmeaningful
>>command?
>>
>>Methinks not!
>
>
>If you did the #areyouin every frame, of course not, but you would
>only do that
>And this by you would be faster and more efficient than doing a
>sendAllSprites to execute nothing but the #somethingmeaningful
>command?
>
>Methinks not!
If you did the #areyouin every frame, of course not, but you would
only do that once, the first time into the frame. From then on you
ar
Hi .. James
I tried it but .. It's very hard code for me.
Please, help me to finished this code..
Thanks.
- Original Message -
From: "James Newton" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, March 20, 2002 5:11 PM
Subject: Re: SMS from Lingo
> Chaiya Whangmongkollert
At 17:05 +0100 03/21/2002, Fabrice wrote:
>in 8.5 no problems at all, in 8.5.1 when try to open an exe file it
>looks for a web link... and started on test win machine the modem...
Now that's weird. Are there more than 127 chars in the path leading
to the program, by chance?
>in my case i nee
Howdy-Tzi wrote:
>
> I'll stick with the slightly sloppier, marginally slower method, just
> to avoid the housekeeping involved with the repeat loops to begin
> with. ;)
I agree to stick with what works and makes development the fastest after all when you
are not doing the messaging hundreds or
At 16:59 -0500 03/20/2002, [EMAIL PROTECTED] wrote:
>I've tried using the specific marker name instead of "next" and
>just tried the UnloadMovie handler in hopes that would cause the movie to
>not stall or stutter...did both.
Have you tried pausing the movie? Setting its movieRate to 0?
Unloadi
Very interresting...
got some problems using 8.5.1 when try to open .exe using open(), on mac as well.
in 8.5 no problems at all, in 8.5.1 when try to open an exe file it looks for a web
link... and started on test win machine the modem...
strange is that it doesn't occur when i try to open 1 pr
At 04:13 -0800 03/21/2002, nitin sharma wrote:
>by this i get text field but i can't make changes init
What is not happening now that should be? I've mentioned several
times that you can change the characteristics of the #text sprite and
its member via code.
Have you worked out a method for d
At 04:35 -0800 03/21/2002, nitin sharma wrote:
>hi Howdy-Tzi
Yo!
>u said i should see director.com.
Sorry, director-online.com, not director.com. There's a search
function there for past articles. Very handy resource. You might
benefit by looking for "sprite on the fly", for instance, or
"c
At 22:29 -0500 03/20/2002, Rob Romanek wrote:
>sendAllSprite is not always faster than doing a repeat loop. It
>depends on how many sprites are in the score, how many sprites you
>are trying to communicate with and where they are located in the
>score.
And whether you know where the sprites a
At 08:48 -0500 03/21/2002, Colin Holgate wrote:
>One of the nice things about sendallsprites is that you don't have
>to keep track of the sprite channels. If you have to move them
>around they still work. With hard wired numbers you would have to
>update your lists. One possible solution to th
Hey Colin,
As far as keeping track of lists of sprites I wrote an article about this for DOUG. It
uses lists and repeat loops for messaging specific groups of sprites. When I was
working on it I did a bunch of testing similar to what I posted but with movies of
500 sprites. Of course I can't
Pascal Deraed
Graphic Design / Illustration / Animation
Bossmedia AB
Tfn: +46 (0)455 28894
mob: +46 (0)708 299840
Are you trying to launch an external exe file from a director movie?
In this cas
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Have a look at the "open" command in the "External Files" section of the
Lingo dictionary.
Pez
> Could someone please tell me what Lingo command launches external exe
> files which are not director created.
[To remove yourself from this list, or to change to digest mode, go to
http://www.penw
>If Director does store a list of currently available handlers, then I
>daresay it does it badly.
I like the research! Can you do a test where there are lots and lots
of sprites, but that only a few have the handler? Compare that
against there only being those few sprites.
One of the nice th
at 21.03.2002 14:09 Uhr, Jason Ross wrote:
> Could someone please tell me what Lingo command launches external exe
> files which are not director created.
.open()
-- Andy Fuchs
-- silent movie media
-- mailto:[EMAIL PROTECTED]
-- http://www.silent-movie-media.com
[To remove yourself from this
>Using lingo, I'm trying to create a video object that will play an mpeg
>file, put it onto the score in a specified slot, then set the co-ordinates
>of it. All of my attempts have failed so far, and I'm running short on time.
Your previous message was close, but you tried setting the rect of
t
Hello again!
Could someone please tell me what Lingo command launches external exe
files which are not director created.
Thanks,
Jason.
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[EMAIL PROTE
I ran your tests on my computer. I bumped the gcounter repeat loop up to a
thousand.
1st test (just the 10 sprites in the score): sendAll : 37 ms; repeat loop :
90ms
2nd test (150 sprites, 10 behaviored): sendAll : 103ms; repeat loop : 86ms
Hmm. Bit of a bummer that. I thought sendAllSprites was
hi Howdy-Tzi
u said i should see director.com.
i saw but i did not find anyting there.
could u tell me by which keyword i should search
i searched by cast, text filed, new, & duplicate cast.
but i found nothing.
plz tell me which keyword will be fine for me
thanks
nitin
__
Richard,
>With Sorenson you want to stop using the 'natural' key frame setting (which
>allows the encoder to make all decisions about when key frames are used) and
>choose to enforce extra key frames at regular intervals. For my material I
>use every 75 or 150 frames at 25 fps i.e. every 3 or 6
hi
i m nitin
i want to make a software with director,
in it i want to give text option (to right text) for
user. just like any software . means
user can make many text(field)which can be editable,
if user click on text button he should get a new text
field with edit feature.
user can edit field(
I have to do a lot of this too.
I think of it as enabling random access to movies (the same logic applies to
using sliders, etc).
With Sorenson you want to stop using the 'natural' key frame setting (which
allows the encoder to make all decisions about when key frames are used) and
choose to enf
Right, I give up!
Using lingo, I'm trying to create a video object that will play an mpeg
file, put it onto the score in a specified slot, then set the co-ordinates
of it. All of my attempts have failed so far, and I'm running short on time.
Can anybody help please?!
Phil
> -Original Messa
Below is the code that I'm using:
NewMedia = new(#digitalvideo, member(LayerLevel+19))
alert(therect)
NewMedia.filename = "C:\director\video list\videos\shotgun.mpeg"
NewMedia.rect = TheRect
alert(string(newmedia.rect))
The first alert gives me sensible rect values (4
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