I'm not sure of when to use the prepareFrame handler, but I can tell
you I use on beginSprite in both frame and sprite behaviors all the
time.
Exactly what I will be doing from now on. :)
I can visualise the 'on prepareFrame' handler listed in the
'Outdated Lingo' section of the next release
you could do it in one frame.
I don't want to do it on one frame, because as a matter of fact it isn't
just a slide show, but a linear multimedia presentation, including sprite
tweenings, video, flash, just everything you can do with Director. So I have
to step through something that is spread
- Original Message -
From: Michael von Aichberger [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, March 31, 2002 10:13 PM
Subject: lingo-l 'go to the frame' from an on stepframe handler
Hello List!
Is there another way to keep the playback head in a frame than by a frame
Put Cue points in the QuickTime sound or mov and use those to trigger the
slides
thanks for the suggestion, but I never use cue points. They are too
inflexible. I'd rather continue with my frame scripts. (It's easier to
change a sync value in a frame script than to change the position of a cue
I don't think a stepframe handler in a parent script will do it -
surprisingly enough.
I think you might have to do something along the lines of a global spread
across all frames, that if it's true, go the frame, if not continue on.
Then that global is triggered by the other media/parent
Cue points are definitely the way to go, buut if you want to do it
the way you want to, thenhere's an approach. Use a single frame
script like this:
property plCuePointAndTimes
property pCuePointTime
on beginSprite me
-- Put this here, or store this into a global at the beginning of
Hi Irv,
well, using a single frame script instead of many might seem smarter, but it
will occupy the script channel and this is exactly what I wanted to avoid (I
want to be able to use the script channel for other scripts). Until now I
had many different frame scripts for syncing, so that I can
Hello,
Maybe Im a little off here but, why not use Quicktime and 'the movieTime'
that why you can change the socalled cue point with scrip. If Im right then
the cue point is not hard coded to any movie.
Mattie W
[To remove yourself from this list, or to change to digest mode, go to
Using movieTime with Quicktime is the same as using currentTime with
sounds.
That let's me do the sync with frame scripts - with frame scripts only ...
-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]Im Auftrag von Mattie Wells
Gesendet: Montag, 1. April 2002
Put Cue points in the QuickTime sound or mov and use those to trigger the
slides
thanks for the suggestion, but I never use cue points. They are too
inflexible. I'd rather continue with my frame scripts. (It's easier to
change a sync value in a frame script than to change the position of a
Is this what you wanted a slider-controlled wipe?
http://kettles.best.vwh.net/aWipeImage.dir
hth
-Buzz
At 11:05 PM -0700 3/30/02, you wrote:
Hello!
Can some one help me get on the right track solving this problem
1) I have 2 images a before after image
2) I need a slider to move back
Hi Colin,
thanks for your interesting ideas, I will try that.
Let me explain, why I still think that cue points are like hard coded
numbers.
You say You put those cue points in based on something happening in the
sound. That is true, but to synch a visual to sound you have to be able to
move
I believe that you are mistaken.
At 10:09 PM +1100 3/30/02, you wrote:
Hi all,
I've made some discoveries and am a little baffled.
When looping in one frame:
--
Using the 'on prepareFrame' handler in the frame script will execute
the commands within it every time the
Here's the frame/sprite event order:
(I placed a single-frame script in the frame channel placed the
same script as a behavior on a single-width sprite in channel 1)
note: sprite -5 refers to the frame channel
-- (sprite -5) beginSprite
-- (sprite 1) beginSprite
-- (sprite 1) prepareFrame
--
And here I go
again, changing the cue point, which isn't much fun to do in SoundForge.
See what I mean?
I wasn't trying to promote cue points for everything. In my own case
I didn't use them, I just tweaked my list of timings to get the
effect I needed. I was just explaining that they
Here's another opportunity for a benchmark test - sprites with masks vs one
sprite whose member is getting its image swapped out. I bet the imaging way
would win, but that's just a hunch. Not that a millisecond or 5 matters, but
I'm curious.
I might try that later
It's a fun little
I'd bet on Mask ink.
writing into member.image is generally a slow operation.
-Buzz
At 3:15 PM -0500 3/31/02, you wrote:
Here's another opportunity for a benchmark test - sprites with masks vs one
sprite whose member is getting its image swapped out. I bet the imaging way
would win, but that's
At 10:19 AM +0800 4/1/02, you wrote:
thanks charlie,
It just don't work. I just want to have a volume control over the flash movie.
to have sound off or on/soundLevel 1-7 while the flash movie still
playing. These work fine with
quicktime movie but not flash.
I have set the soundMixMedia to
Colin,
Thank you, this works great ;)
I am creating a slider to wipe between two 800x400 images
the speed seems to be very fast.
Thanks
Tom
Colin Holgate wrote:
Can some one help me get on the right track solving this problem
1) I have 2 images a before after image
2) I need a
Hey Buzz,
Close, But I am creating a slide to reveal an image not slide over an image
thank you
Tom
Colin posted this sample
http://staging.funnygarbage.com/staff/colin/worldwipe.dir
this is very close to what I am doing.
Buzz Kettles wrote:
Is this what you wanted a
select the slider thumb
open the PI
select the behavior tab
type blend where it says locH
change the start value to 100 the end value to 0
Voila
At 7:57 PM -0700 3/31/02, you wrote:
Hey Buzz,
Close, But I am creating a slide to reveal an image not slide over an image
thank you
Tom
Colin
thanks buzz. it works.
but the flash movie sound will drag over other sprite when it jump or stop.
maybe I should upgrade to director 8.5. this problem had been discussed
in macromedia director technotes website.
Buzz Kettles wrote:
At 10:19 AM +0800 4/1/02, you wrote:
thanks charlie,
It
By viewing Colin's movie, I now understand the effect you wanted.
He used the mouse as a virtual slider, but it's clearly the effect
you described.
sorry for my confusion
-Buzz
At 7:57 PM -0700 3/31/02, you wrote:
Hey Buzz,
Close, But I am creating a slide to reveal an image not slide over
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