Re: lingo-l Re: on beginSprite used in frame scripts

2002-03-31 Thread Colin Holgate
I'm not sure of when to use the prepareFrame handler, but I can tell you I use on beginSprite in both frame and sprite behaviors all the time. Exactly what I will be doing from now on. :) I can visualise the 'on prepareFrame' handler listed in the 'Outdated Lingo' section of the next release

AW: lingo-l 'go to the frame' from an on stepframe handler

2002-03-31 Thread Michael von Aichberger
you could do it in one frame. I don't want to do it on one frame, because as a matter of fact it isn't just a slide show, but a linear multimedia presentation, including sprite tweenings, video, flash, just everything you can do with Director. So I have to step through something that is spread

Re: lingo-l 'go to the frame' from an on stepframe handler

2002-03-31 Thread Wobbly
- Original Message - From: Michael von Aichberger [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, March 31, 2002 10:13 PM Subject: lingo-l 'go to the frame' from an on stepframe handler Hello List! Is there another way to keep the playback head in a frame than by a frame

AW: lingo-l 'go to the frame' from an on stepframe handler

2002-03-31 Thread Michael von Aichberger
Put Cue points in the QuickTime sound or mov and use those to trigger the slides thanks for the suggestion, but I never use cue points. They are too inflexible. I'd rather continue with my frame scripts. (It's easier to change a sync value in a frame script than to change the position of a cue

Re: AW: lingo-l 'go to the frame' from an on stepframe handler

2002-03-31 Thread grimmwerks
I don't think a stepframe handler in a parent script will do it - surprisingly enough. I think you might have to do something along the lines of a global spread across all frames, that if it's true, go the frame, if not continue on. Then that global is triggered by the other media/parent

Re: lingo-l 'go to the frame' from an on stepframe handler

2002-03-31 Thread Irv Kalb
Cue points are definitely the way to go, buut if you want to do it the way you want to, thenhere's an approach. Use a single frame script like this: property plCuePointAndTimes property pCuePointTime on beginSprite me -- Put this here, or store this into a global at the beginning of

AW: lingo-l 'go to the frame' from an on stepframe handler

2002-03-31 Thread Michael von Aichberger
Hi Irv, well, using a single frame script instead of many might seem smarter, but it will occupy the script channel and this is exactly what I wanted to avoid (I want to be able to use the script channel for other scripts). Until now I had many different frame scripts for syncing, so that I can

RE: lingo-l 'go to the frame' from an on stepframe handler

2002-03-31 Thread Mattie Wells
Hello, Maybe Im a little off here but, why not use Quicktime and 'the movieTime' that why you can change the socalled cue point with scrip. If Im right then the cue point is not hard coded to any movie. Mattie W [To remove yourself from this list, or to change to digest mode, go to

AW: lingo-l 'go to the frame' from an on stepframe handler

2002-03-31 Thread Michael von Aichberger
Using movieTime with Quicktime is the same as using currentTime with sounds. That let's me do the sync with frame scripts - with frame scripts only ... -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]Im Auftrag von Mattie Wells Gesendet: Montag, 1. April 2002

Re: AW: lingo-l 'go to the frame' from an on stepframe handler

2002-03-31 Thread Colin Holgate
Put Cue points in the QuickTime sound or mov and use those to trigger the slides thanks for the suggestion, but I never use cue points. They are too inflexible. I'd rather continue with my frame scripts. (It's easier to change a sync value in a frame script than to change the position of a

Re: lingo-l Slider Bar That Reveals image

2002-03-31 Thread Buzz Kettles
Is this what you wanted a slider-controlled wipe? http://kettles.best.vwh.net/aWipeImage.dir hth -Buzz At 11:05 PM -0700 3/30/02, you wrote: Hello! Can some one help me get on the right track solving this problem 1) I have 2 images a before after image 2) I need a slider to move back

AW: AW: lingo-l 'go to the frame' from an on stepframe handler

2002-03-31 Thread Michael von Aichberger
Hi Colin, thanks for your interesting ideas, I will try that. Let me explain, why I still think that cue points are like hard coded numbers. You say You put those cue points in based on something happening in the sound. That is true, but to synch a visual to sound you have to be able to move

Re: lingo-l on beginSprite used in frame scripts

2002-03-31 Thread Buzz Kettles
I believe that you are mistaken. At 10:09 PM +1100 3/30/02, you wrote: Hi all, I've made some discoveries and am a little baffled. When looping in one frame: -- Using the 'on prepareFrame' handler in the frame script will execute the commands within it every time the

Re: lingo-l Re: on beginSprite used in frame scripts

2002-03-31 Thread Buzz Kettles
Here's the frame/sprite event order: (I placed a single-frame script in the frame channel placed the same script as a behavior on a single-width sprite in channel 1) note: sprite -5 refers to the frame channel -- (sprite -5) beginSprite -- (sprite 1) beginSprite -- (sprite 1) prepareFrame --

Re: AW: AW: lingo-l 'go to the frame' from an on stepframehandler

2002-03-31 Thread Colin Holgate
And here I go again, changing the cue point, which isn't much fun to do in SoundForge. See what I mean? I wasn't trying to promote cue points for everything. In my own case I didn't use them, I just tweaked my list of timings to get the effect I needed. I was just explaining that they

Re: lingo-l Slider Bar That Reveals image

2002-03-31 Thread Kurt Griffin
Here's another opportunity for a benchmark test - sprites with masks vs one sprite whose member is getting its image swapped out. I bet the imaging way would win, but that's just a hunch. Not that a millisecond or 5 matters, but I'm curious. I might try that later It's a fun little

Re: lingo-l Slider Bar That Reveals image

2002-03-31 Thread Buzz Kettles
I'd bet on Mask ink. writing into member.image is generally a slow operation. -Buzz At 3:15 PM -0500 3/31/02, you wrote: Here's another opportunity for a benchmark test - sprites with masks vs one sprite whose member is getting its image swapped out. I bet the imaging way would win, but that's

Re: lingo-l Controlling Flash Sound

2002-03-31 Thread Buzz Kettles
At 10:19 AM +0800 4/1/02, you wrote: thanks charlie, It just don't work. I just want to have a volume control over the flash movie. to have sound off or on/soundLevel 1-7 while the flash movie still playing. These work fine with quicktime movie but not flash. I have set the soundMixMedia to

Re: lingo-l Slider Bar That Reveals image

2002-03-31 Thread Tom Richardson
Colin, Thank you, this works great ;) I am creating a slider to wipe between two 800x400 images the speed seems to be very fast. Thanks Tom Colin Holgate wrote: Can some one help me get on the right track solving this problem 1) I have 2 images a before after image 2) I need a

Re: lingo-l Slider Bar That Reveals image

2002-03-31 Thread Tom Richardson
Hey Buzz, Close, But I am creating a slide to reveal an image not slide over an image thank you Tom Colin posted this sample http://staging.funnygarbage.com/staff/colin/worldwipe.dir this is very close to what I am doing. Buzz Kettles wrote: Is this what you wanted a

Re: lingo-l Slider Bar That Reveals image

2002-03-31 Thread Buzz Kettles
select the slider thumb open the PI select the behavior tab type blend where it says locH change the start value to 100 the end value to 0 Voila At 7:57 PM -0700 3/31/02, you wrote: Hey Buzz, Close, But I am creating a slide to reveal an image not slide over an image thank you Tom Colin

Re: lingo-l Controlling Flash Sound

2002-03-31 Thread rosly
thanks buzz. it works. but the flash movie sound will drag over other sprite when it jump or stop. maybe I should upgrade to director 8.5. this problem had been discussed in macromedia director technotes website. Buzz Kettles wrote: At 10:19 AM +0800 4/1/02, you wrote: thanks charlie, It

Re: lingo-l Slider Bar That Reveals image

2002-03-31 Thread Buzz Kettles
By viewing Colin's movie, I now understand the effect you wanted. He used the mouse as a virtual slider, but it's clearly the effect you described. sorry for my confusion -Buzz At 7:57 PM -0700 3/31/02, you wrote: Hey Buzz, Close, But I am creating a slide to reveal an image not slide over