Re: lingo-l Detecting a RETURN key ...

2002-12-14 Thread Andreas Gaunitz P11
Another problem ... I want to write a handler which counts the number of words a user types into an editable text sprite. The idea is that the handler: 1. counts the number of words which are entered, as they are typed; 2. disallows anything more than 6 words; 3. issues a pop-up message

lingo-l Actionscript problem with Director and Windows

2002-12-14 Thread biju george
Hi, I created a 300x300 swf with a button containing the following action script: on rollout --or on any mouseevent geturl (a) --passes the name of the movie to go end and exported this as flash 4 (also as flash 5) swf file. Inserted the swf as standard import into director 8 movie with

Re: lingo-l Actionscript problem with Director and Windows

2002-12-14 Thread Colin Holgate
Now the problem: After jumping to the movie named a and back to the called movie 2 or 3 times, a Windows Error message appears saying that Flash Asset.x32 caused an invalid page fault in register da da da and the .Exe is terminated. It used to be pretty normal that what you are doing would

Re: lingo-l Detecting a RETURN key ...

2002-12-14 Thread John Lodge
Thanks for this neat code Andreas. It works in all respects for me but one. When I press the return key (on my PC), instead of moving on to the next frame, the cursor (on stage) opens up a new line in the editable text sprite. Could you suggest what's happening here? Cheers and many thanks John

Re: lingo-l Detecting a RETURN key ...

2002-12-14 Thread Agustín María Rodríguez
John Lodge escribió: Thanks for this neat code Andreas. It works in all respects for me but one. When I press the return key (on my PC), instead of moving on to the next frame, the cursor (on stage) opens up a new line in the editable text sprite. Could you suggest what's happening here? Hi,