apologies for that I stupidly used i twice in the function and have done some other
tinkering - I never used this function for a finished product and didn't get tested
extensively
here is a newer version:
on GetFiles(vFolderList)
--a recursive function which goes through all of the
as a side note this function needs the path ending with a back-slash in order to work
100% correctly - e.g. c:\winnt\system32\
hth
Fraser
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Hi, Does anybody know if it is possible to import a compressed image
format (like JPG) in director (not transforming to a bitmap, so keeping
the compression intact)?
Or does Director always convert to bitmap when importing compressed
filetypes?
Greetz,
Tom van Gemert
Trimedia Interactive
Director will expand internally to full format. It does not keep them in
memory in compressed form.
At 09:38 AM 3/24/03, Tom van Gemert wrote:
Hi, Does anybody know if it is possible to import a compressed image
format (like JPG) in director (not transforming to a bitmap, so keeping
the
Hi, there is a way to create a sprite from lingo code and assign a
corresponding cast member to it?
Thanks a lot in advance
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PROTECTED]
Tom wrote:
Hi, Does anybody know if it is possible to import a compressed image
format (like JPG) in director (not transforming to a bitmap, so keeping
the compression intact)?
Or does Director always convert to bitmap when importing compressed
filetypes?
Hi Tom,
AFAIK Director will always
Hi, there is a way to create a sprite from lingo code and assign a
corresponding cast member to it?
Check out the puppetSprite command.
Cordially,
Kerry Thompson
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On Sunday, Mar 23, 2003, at 17:01 America/Chicago, Tony Åström wrote:
I´ve made a 800 x 600 .dxr backprojection in Director 8.0 for a
company. They will now run this on an LCD-screen at 1600 x 1200 res.
instead. The problem is that it looks very very small then. There are
a lot of images,
On Monday, Mar 24, 2003, at 09:58 America/Chicago, Kerry Thompson wrote:
Hi, there is a way to create a sprite from lingo code and assign a
corresponding cast member to it?
Check out the puppetSprite command.
Or better still this list's archives. The URL is located in the headers
to the list;
Hi James...
Thanks for posting that lingo. The itemUpdate method is very handy. I
noticed one fundamental difference in your code from what I wrote, and I
wanted to get your (or anyone else's) opinion on it. You create a new
instance of the MUI xtra from within the handler creating the dialog
Are you using Director MX?
(B
(B//[Flash MX]
(B// MovieClip: _root.my_mc
(B// MovieClip action
(BonClipEvent (load) {
(Bfunction xMethod() {
(Breturn this._target;
(B}
(B}
(B
(B--[Director MX]
(B-- Flash sprite behavior
(Bon mouseUp(me)
(B
I am using a font (univers) that I need to embed into a project that I am
doing. I went to Insert--Media Elements--Fonts. I selected the font that I
needed and deleted the * from the font name. When I went back to my stage,
all the fonts are now a different face. I've never had this problem
AFAIKm the * in the font name when you import is how you identify it as
the imported font, so when you go to choose the font for a particular
member, if you choose the version with the * in the name, you are
choosing the imported one, so it should be used even on systems that
don't have it.
The * is appended to distinguish between the embedded font and any font
with the same name (less the *) on the system. If you delete the *
Director might be confused as to which font to use--the font on the
system or the embedded font.
There's nothing special about the asterisk, or its
I think you need to be careful doing this. IIRC, if you open the font
cast member again, Director tosses the name you previously gave it and
sets it back to the original font name followed by the *. Leaving your
text using a non-existant font (missing). The safest thing to do is
accept the
- Original Message -
From: Phil Gross [EMAIL PROTECTED]
I think you need to be careful doing this. IIRC, if you open the font
cast member again, Director tosses the name you previously gave it and
sets it back to the original font name followed by the *. Leaving your
text using a
Mendelsohn, Michael [EMAIL PROTECTED] wrote:
You create a new instance of the MUI xtra from within the handler
creating the dialog box, as opposed to how I did it. I just
created one instance of the xtra on startmovie, and just keep
using it. Is your way better for some reason?
Hi Michael,
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