Re: Re: lingo-l search folders and subfolders

2003-03-24 Thread Fraser Campbell
apologies for that I stupidly used i twice in the function and have done some other tinkering - I never used this function for a finished product and didn't get tested extensively here is a newer version: on GetFiles(vFolderList) --a recursive function which goes through all of the

Re: lingo-l search folders and subfolders

2003-03-24 Thread Fraser Campbell
as a side note this function needs the path ending with a back-slash in order to work 100% correctly - e.g. c:\winnt\system32\ hth Fraser [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL

lingo-l Import compressed images.

2003-03-24 Thread Tom van Gemert
Hi, Does anybody know if it is possible to import a compressed image format (like JPG) in director (not transforming to a bitmap, so keeping the compression intact)? Or does Director always convert to bitmap when importing compressed filetypes? Greetz, Tom van Gemert Trimedia Interactive

Re: lingo-l Import compressed images.

2003-03-24 Thread Tab Julius
Director will expand internally to full format. It does not keep them in memory in compressed form. At 09:38 AM 3/24/03, Tom van Gemert wrote: Hi, Does anybody know if it is possible to import a compressed image format (like JPG) in director (not transforming to a bitmap, so keeping the

lingo-l create a sprite with lingo

2003-03-24 Thread DT-Rene Vazquez
Hi, there is a way to create a sprite from lingo code and assign a corresponding cast member to it? Thanks a lot in advance [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED]

RE: lingo-l Import compressed images.

2003-03-24 Thread Brad Hile
Tom wrote: Hi, Does anybody know if it is possible to import a compressed image format (like JPG) in director (not transforming to a bitmap, so keeping the compression intact)? Or does Director always convert to bitmap when importing compressed filetypes? Hi Tom, AFAIK Director will always

RE: lingo-l create a sprite with lingo

2003-03-24 Thread Kerry Thompson
Hi, there is a way to create a sprite from lingo code and assign a corresponding cast member to it? Check out the puppetSprite command. Cordially, Kerry Thompson [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to

Re: lingo-l increase to 1600 x 1200

2003-03-24 Thread Howdy-Tzi
On Sunday, Mar 23, 2003, at 17:01 America/Chicago, Tony Åström wrote: I´ve made a 800 x 600 .dxr backprojection in Director 8.0 for a company. They will now run this on an LCD-screen at 1600 x 1200 res. instead. The problem is that it looks very very small then. There are a lot of images,

Re: lingo-l create a sprite with lingo

2003-03-24 Thread Howdy-Tzi
On Monday, Mar 24, 2003, at 09:58 America/Chicago, Kerry Thompson wrote: Hi, there is a way to create a sprite from lingo code and assign a corresponding cast member to it? Check out the puppetSprite command. Or better still this list's archives. The URL is located in the headers to the list;

RE: lingo-l Next up: a MUI question

2003-03-24 Thread Mendelsohn, Michael
Hi James... Thanks for posting that lingo. The itemUpdate method is very handy. I noticed one fundamental difference in your code from what I wrote, and I wanted to get your (or anyone else's) opinion on it. You create a new instance of the MUI xtra from within the handler creating the dialog

Re: lingo-l Lingo to a flash sprite

2003-03-24 Thread Fumio Nonaka
Are you using Director MX? (B (B//[Flash MX] (B// MovieClip: _root.my_mc (B// MovieClip action (BonClipEvent (load) { (Bfunction xMethod() { (Breturn this._target; (B} (B} (B (B--[Director MX] (B-- Flash sprite behavior (Bon mouseUp(me) (B

lingo-l Embedded fonts

2003-03-24 Thread Jeremy Farnham
I am using a font (univers) that I need to embed into a project that I am doing. I went to Insert--Media Elements--Fonts. I selected the font that I needed and deleted the * from the font name. When I went back to my stage, all the fonts are now a different face. I've never had this problem

RE: lingo-l Embedded fonts

2003-03-24 Thread Jeremy
AFAIKm the * in the font name when you import is how you identify it as the imported font, so when you go to choose the font for a particular member, if you choose the version with the * in the name, you are choosing the imported one, so it should be used even on systems that don't have it.

RE: lingo-l Embedded fonts

2003-03-24 Thread Kerry Thompson
The * is appended to distinguish between the embedded font and any font with the same name (less the *) on the system. If you delete the * Director might be confused as to which font to use--the font on the system or the embedded font. There's nothing special about the asterisk, or its

Re: lingo-l Embedded fonts

2003-03-24 Thread Phil Gross
I think you need to be careful doing this. IIRC, if you open the font cast member again, Director tosses the name you previously gave it and sets it back to the original font name followed by the *. Leaving your text using a non-existant font (missing). The safest thing to do is accept the

Re: lingo-l Embedded fonts

2003-03-24 Thread Robert Tweed
- Original Message - From: Phil Gross [EMAIL PROTECTED] I think you need to be careful doing this. IIRC, if you open the font cast member again, Director tosses the name you previously gave it and sets it back to the original font name followed by the *. Leaving your text using a

Re: lingo-l Next up: a MUI question

2003-03-24 Thread James Newton
Mendelsohn, Michael [EMAIL PROTECTED] wrote: You create a new instance of the MUI xtra from within the handler creating the dialog box, as opposed to how I did it. I just created one instance of the xtra on startmovie, and just keep using it. Is your way better for some reason? Hi Michael,