Hi everyone, I'm trying to create a multiplayer shockwave checkers game. It's my first time using MUS, and I'm encountering a few problems. I've realized that connectToNetServer or any other MU method isn't executed until the method it's in is finished, and then it calls the setNetMessageHandler...at least I think that's how it's working. I was wondering if there were an equivalent to netDone for connectToNetServer. I've tried waitForNetConnection, but it doesn't do anything, and I wasn't sure if that were just for P2P anyway. Right now I'm running a timer on a frame script and executing go to the frame until the timer reaches a certain point. I'm sure the time it takes to connect is going to vary depending on the game user's net connection, so I'm trying to find a better method to wait for the connectToNetServer is ready for me to send the net message. I've read about flash having listeners, does director have anything similar?? Any ideas???
As a sidenote, what's the best way to unattach a behavior from a sprite?? I'm setting scriptInstanceList = [] right now in a cast script, but it only works at times. Thank you for your help. Mindy [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]