Hi everyone,
I'm trying to create a multiplayer shockwave checkers game. It's my
first time using MUS, and I'm encountering a few problems. I've realized
that connectToNetServer or any other MU method isn't executed until the
method it's in is finished, and then it calls the
setNetMessageHandler...at least I think that's how it's working. I was
wondering if there were an equivalent to netDone for connectToNetServer.
I've tried waitForNetConnection, but it doesn't do anything, and I
wasn't sure if that were just for P2P anyway. Right now I'm running a
timer on a frame script and executing go to the frame until the timer
reaches a certain point. I'm sure the time it takes to connect is going
to vary depending on the game user's net connection, so I'm trying to
find a better method to wait for the connectToNetServer is ready for me
to send the net message. I've read about flash having listeners, does
director have anything similar?? Any ideas???

As a sidenote, what's the best way to unattach a behavior from a
sprite?? I'm setting scriptInstanceList = [] right now in a cast script,
but it only works at times.

Thank you for your help.
Mindy

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