> Everything should be so easy. And to think I charge $1,000/hour for this
stuff.
¨
WHAT!!!
I hope there is one zreo too many in there, or
I'll start banging my head against the wall...
The extra zero I could understand, but the comma
clinches it, either Kerry is joking or he's
buying dinner
> Incidentally, you can do it in D6 using the picture of the stage and
> then doing a crop of the bitmap member.
Actually, it doesn't look like I'll need imaging Lingo. If the Director
help is accurate, this works:
stageImage = (the stage).image
spriteImage = stageImage.crop(sprite(10).rect)
memb
> either Kerry is joking or he's
> buying dinner.
Now, would I pull your leg? Have you every know me to be anything but
serious? :-^
Cordially,
Kerry Thompson
[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/lingo-l.cgi To post messages to the li
On Thursday, Aug 14, 2003, at 21:17 Europe/Stockholm, Bertil Flink
wrote:
Everything should be so easy. And to think I charge $1,000/hour for
this
stuff.
¨
WHAT!!!
I hope there is one zreo too many in there, or I'll start banging my
head against the wall...
Yeah, I've started banging already.
- Original Message -
From: "Kerry Thompson" <[EMAIL PROTECTED]>
> Everything should be so easy. And to think I charge $1,000/hour for this
> stuff.
¨
WHAT!!!
I hope there is one zreo too many in there, or I'll start banging my head against the
wall...
Bertil Flink
Creative Media
Kerry Thompson wrote:
So, how do I take a snapshot of the video?
Hi, Kerry. Perform copiPixels / crop of the stage and grab only the
video sprite´s rect:
--Crop the image from the stage
img = (the stage).image.crop(pVideoSprite.rect)
pImageDummie.image.copyPixels(img, img.rect, img.rect)
C
I figured that would be the answer. I was hoping for the easy way out.
Let's see... Ok, here's James' book with its section on imaging lingo.
Incidentally, you can do it in D6 using the picture of the stage and
then doing a crop of the bitmap member.
[To remove yourself from this list, or to ch
> Use (the stage).image instead, and then crop it based on the rect of
> the sprite.
I figured that would be the answer. I was hoping for the easy way out.
Let's see... Ok, here's James' book with its section on imaging lingo.
Thanks.
Cordially,
Kerry Thompson
[To remove yourself from this li
I tried taking the sprite.member.image, but it said it was missing a
parameter. That works for a bitmap and text sprite.
So, how do I take a snapshot of the video? Do I need an Xtra?
Use (the stage).image instead, and then crop it based on the rect of
the sprite.
[To remove yourself from this l
Hi,
Sorry if this is a cross post--I posted this on another list, but I
think the server is down.
I need to take a snapshot of a QuickTime video frame. The video is
paused, and on stage, and I can make it non-dts.
I tried taking the sprite.member.image, but it said it was missing a
parameter. Th
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