Hi

I need a little help, I am trying to make a camera view (top view) sit
in the top corner of my main view (perspective). In the tutorial I'm
using it works, the tutorial refers to a blank 3d world, but I'm
guessing this would be the same as one I've imported.

I cannot get it to work, maybe I have missed something

Here's my code, any ideas would be much appreciated!!

-Regards-

-KEV-

------------------------main camera positioning--------------  
  
  scene.camera[1].transform.identity()
  scene.model("CONE01").addchild(scene.camera[1], #preserveparent)
  scene.camera[1].fieldofview = 45
  
  scene.camera[1].translate(0,-100,75,#parent)
  scene.camera[1].rotate(50,0,0)
  --  
  scene.camera[1].clone("dummy")
  scene.camera[1].parent = scene.group("world")
  
-----------------------make new top view---------------------------
  cam = scene.newcamera("topview")
  cam.fieldofview = 90
  cam.transform.identity()
  scene.model("CONE01").addchild(cam, #preserveparent)
  cam.translate(0,40,0)
  cam.pointat(scene.model("CONE01"))
  
  sprite(1).addcamera(cam)
  PP = sprite(1).rect
  scene.camera[3].rect = rect(440,10,630,200)
  
  
  
end

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