Hi I need a little help, I am trying to make a camera view (top view) sit in the top corner of my main view (perspective). In the tutorial I'm using it works, the tutorial refers to a blank 3d world, but I'm guessing this would be the same as one I've imported.
I cannot get it to work, maybe I have missed something Here's my code, any ideas would be much appreciated!! -Regards- -KEV- ------------------------main camera positioning-------------- scene.camera[1].transform.identity() scene.model("CONE01").addchild(scene.camera[1], #preserveparent) scene.camera[1].fieldofview = 45 scene.camera[1].translate(0,-100,75,#parent) scene.camera[1].rotate(50,0,0) -- scene.camera[1].clone("dummy") scene.camera[1].parent = scene.group("world") -----------------------make new top view--------------------------- cam = scene.newcamera("topview") cam.fieldofview = 90 cam.transform.identity() scene.model("CONE01").addchild(cam, #preserveparent) cam.translate(0,40,0) cam.pointat(scene.model("CONE01")) sprite(1).addcamera(cam) PP = sprite(1).rect scene.camera[3].rect = rect(440,10,630,200) end [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]