Actually, he has a whole chapter (22) on how to write a maze game.
Irv
At 9:56 AM -0700 7/7/03, Jonathyn B. Tellez wrote:
Advanced Lingo for Games by Gary Rosensweig is a GREAT source for these
kinds of questions. This particular issue is dealt with head on in the
"Space Invaders" chapter. He u
Advanced Lingo for Games by Gary Rosensweig is a GREAT source for these
kinds of questions. This particular issue is dealt with head on in the
"Space Invaders" chapter. He uses prepareFrame in a clever way if I
remember right.
JB Tellez
Lead Lingo Programmer
Scientific Learning Corp.
[To remo
Hi!
Check out DOUG. There are quite a few good tutorials on developing a maze
game.
Regards,
Anand Ravi
> Hi all,
> I'm trying to build a maze game and have the following question.
> I wonder if it's possible to check if the location of a sprite (player)
intersects another sprite (the maze) by
On Monday, July 7, 2003, at 04:58 AM, Frits wrote:
By the way: do you know good places on the web for open source
dir8-files (not 8.5) that deal with the above, or (maze)games in
general?
Have a look at the June 97 challenge at
http://www.director-online.com/features/breakPoint/
(the 'lingo
I guess this is what I want:
if intersect(mySpr.targetLoc,sprite(maze)) then -- but that is not
possible in Lingo, right?
A nice easy way to cheat this is to make the maze (or a copy of a
plan of the maze) out of either a Flash sprite or a Vector member.
You can then do what you want by using
Hi all,
I'm trying to build a maze game and have the following question.
I wonder if it's possible to check if the location of a sprite (player) intersects
another sprite (the maze) by using the loc (locH/locV) parameter.
The point is that I want to know if the intersection is going to take place