Re: RE: intersecting sprites in a maze game

2003-07-07 Thread Irv Kalb
Actually, he has a whole chapter (22) on how to write a maze game. Irv At 9:56 AM -0700 7/7/03, Jonathyn B. Tellez wrote: Advanced Lingo for Games by Gary Rosensweig is a GREAT source for these kinds of questions. This particular issue is dealt with head on in the "Space Invaders" chapter. He u

RE: intersecting sprites in a maze game

2003-07-07 Thread Jonathyn B. Tellez
Advanced Lingo for Games by Gary Rosensweig is a GREAT source for these kinds of questions. This particular issue is dealt with head on in the "Space Invaders" chapter. He uses prepareFrame in a clever way if I remember right. JB Tellez Lead Lingo Programmer Scientific Learning Corp. [To remo

Re: intersecting sprites in a maze game

2003-07-06 Thread Anand Ravi
Hi! Check out DOUG. There are quite a few good tutorials on developing a maze game. Regards, Anand Ravi > Hi all, > I'm trying to build a maze game and have the following question. > I wonder if it's possible to check if the location of a sprite (player) intersects another sprite (the maze) by

Re: intersecting sprites in a maze game

2003-07-06 Thread Luke
On Monday, July 7, 2003, at 04:58 AM, Frits wrote: By the way: do you know good places on the web for open source dir8-files (not 8.5) that deal with the above, or (maze)games in general? Have a look at the June 97 challenge at http://www.director-online.com/features/breakPoint/ (the 'lingo

Re: intersecting sprites in a maze game

2003-07-06 Thread Colin Holgate
I guess this is what I want: if intersect(mySpr.targetLoc,sprite(maze)) then -- but that is not possible in Lingo, right? A nice easy way to cheat this is to make the maze (or a copy of a plan of the maze) out of either a Flash sprite or a Vector member. You can then do what you want by using

intersecting sprites in a maze game

2003-07-06 Thread Frits
Hi all, I'm trying to build a maze game and have the following question. I wonder if it's possible to check if the location of a sprite (player) intersects another sprite (the maze) by using the loc (locH/locV) parameter. The point is that I want to know if the intersection is going to take place