Re: queue()-ing sounds

2003-01-13 Thread John Waller
Dear Buzz, Thanks again. Cheers, John [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Li

Re: queue()-ing sounds

2003-01-11 Thread Buzz Kettles
At 11:20 AM +1100 1/12/03, you wrote: Thanks Buzz and Agustín. How about for Shockwave files? I'm confused by your question - How about what? Everything discussed also applies to the Shockwave environment ... -Buzz Cheers, John Buzz Kettles wrote: 1. Remember to include the DirectSound

queue()-ing sounds

2003-01-11 Thread John Waller
Thanks Buzz and Agustín. How about for Shockwave files? Cheers, John Buzz Kettles wrote: > > 1. Remember to include the DirectSound Xtra in your Window projector > and Director will default to use it if it's available. Also include > Macromix.x32 to fall back on if it's not (this is the one w

Re: queue()-ing sounds

2003-01-11 Thread Agustín María Rodríguez
Buzz Kettles escribió: I remember noticing that the QT3Mixer has a subtle treble loss. Hey, good catch!! Didn´t noticed that one. & the dependency on QT is a significant factor on Windows (it's not as ubiquitous as it could be). Does anyone know why the annoying clipping of some sounds?

Re: queue()-ing sounds

2003-01-10 Thread Buzz Kettles
At 2:45 PM +0100 1/10/03, you wrote: At 8:21 -0800 09/01/03, Buzz Kettles wrote: 3) As a follow on: Does puppetSound need to load the whole sound before it can play (whereas queue() just preLoads the first 1.5 sec by default? not really - puppetSound is now just an alias -> the code just calls

Re: queue()-ing sounds

2003-01-10 Thread Buzz Kettles
At 8:23 AM -0300 1/10/03, you wrote: Buzz Kettles escribió: 2) And is latency still an issue on PCs? The latency issue was largely resolved by two things: 1. MACR's creation of the directSound Xtra (included with the Windows product). 2. MS now includes directSound as standard within their co

Re: queue()-ing sounds

2003-01-10 Thread Jakob Hede Madsen
At 8:21 -0800 09/01/03, Buzz Kettles wrote: 3) As a follow on: Does puppetSound need to load the whole sound before it can play (whereas queue() just preLoads the first 1.5 sec by default? not really - puppetSound is now just an alias -> the code just calls sound.play() Isn't that a rather ma

Re: queue()-ing sounds

2003-01-10 Thread Agustín María Rodríguez
Buzz Kettles escribió: 2) And is latency still an issue on PCs? The latency issue was largely resolved by two things: 1. MACR's creation of the directSound Xtra (included with the Windows product). 2. MS now includes directSound as standard within their contemporary operating systems. Hi! Fo

Re: queue()-ing sounds

2003-01-09 Thread Buzz Kettles
At 4:53 PM +1100 1/9/03, you wrote: Hi, I am authoring on a Mac but I remember from a couple of years ago that PCs used to have a latency issue when playing sounds (i.e.. there was a delay between the command and the sound when using puppetSound). I understand that using the queue() command eli

queue()-ing sounds

2003-01-08 Thread John Waller
Hi, I am authoring on a Mac but I remember from a couple of years ago that PCs used to have a latency issue when playing sounds (i.e.. there was a delay between the command and the sound when using puppetSound). I understand that using the queue() command eliminates this delay because it preload