Thanks kerry ...
regds,
sathya.
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> ya kerry , y won't don't send it to me , i would like to have
> a look at it ... :) Regards, Sathya.
Here you go, Sathya.
This is specific to a task I was doing, but it's easily adaptable. There
are three or four scripts. I first create a list with
findNewGlossBehaviors, then run updateGlossa
cc:
Sent by: Subject: RE:
scriptList vs. scriptInstanceList
[EMAIL PROTECTED]
- Original Message -
From: "Jeremy Aker" <[EMAIL PROTECTED]>
>
> What is the proper method for removing objects from a sprite's
> scriptInstanceList?
> I've been using a script such as the following with good results:
>
>repeat with i = 1 to sprite(mySprite).scriptInstanceList.count
>
> When using sprite(whichSprite).setScriptList(scriptList) to assign
> scripts to sprites, then using
> sprite(whichSprite).setScriptList([]) to
> remove the scripts does not seem to also clear the properties. When I
> use sprite(whichSprite).setScriptList(scriptList) to assign a
> script to
Thanks Irv,
When using sprite(whichSprite).setScriptList(scriptList) to assign
scripts to sprites, then using sprite(whichSprite).setScriptList([]) to
remove the scripts does not seem to also clear the properties. When I
use sprite(whichSprite).setScriptList(scriptList) to assign a script to
t
The scriptlist tells you what scripts are attached to a sprite, AND
the value of the parameters that have been set in each
GetPropertyDescriptList dialog box. This is available at author
time. The scripts are listed as: member x of castlib y. The
properties are reported as a property list [