RE: scriptList vs. scriptInstanceList

2003-11-18 Thread Sathya_Murthy
Thanks kerry ... regds, sathya. [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. T

RE: scriptList vs. scriptInstanceList

2003-11-12 Thread Kerry Thompson
> ya kerry , y won't don't send it to me , i would like to have > a look at it ... :) Regards, Sathya. Here you go, Sathya. This is specific to a task I was doing, but it's easily adaptable. There are three or four scripts. I first create a list with findNewGlossBehaviors, then run updateGlossa

RE: scriptList vs. scriptInstanceList

2003-11-11 Thread Sathya_Murthy
cc: Sent by: Subject: RE: scriptList vs. scriptInstanceList [EMAIL PROTECTED]

Re: scriptList vs. scriptInstanceList

2003-11-11 Thread Robert Tweed
- Original Message - From: "Jeremy Aker" <[EMAIL PROTECTED]> > > What is the proper method for removing objects from a sprite's > scriptInstanceList? > I've been using a script such as the following with good results: > >repeat with i = 1 to sprite(mySprite).scriptInstanceList.count >

RE: scriptList vs. scriptInstanceList

2003-11-11 Thread Kerry Thompson
> When using sprite(whichSprite).setScriptList(scriptList) to assign > scripts to sprites, then using > sprite(whichSprite).setScriptList([]) to > remove the scripts does not seem to also clear the properties. When I > use sprite(whichSprite).setScriptList(scriptList) to assign a > script to

Re: scriptList vs. scriptInstanceList

2003-11-11 Thread Jeremy Aker
Thanks Irv, When using sprite(whichSprite).setScriptList(scriptList) to assign scripts to sprites, then using sprite(whichSprite).setScriptList([]) to remove the scripts does not seem to also clear the properties. When I use sprite(whichSprite).setScriptList(scriptList) to assign a script to t

Re: scriptList vs. scriptInstanceList

2003-11-10 Thread Irv Kalb
The scriptlist tells you what scripts are attached to a sprite, AND the value of the parameters that have been set in each GetPropertyDescriptList dialog box. This is available at author time. The scripts are listed as: member x of castlib y. The properties are reported as a property list [