I am wondering if it is possible to control the playback of a
film loop with lingo - in a similar way that one can control
quicktimes? something like the movieRate to 1, 0 and -1?
Maybe I can control the tempo of it or something?
I think the film loop's frame rate is tied to the movie's
I think the film loop's frame rate is tied to the movie's frame rate.
Try puppetTempo--it will change the frame rate for everything, but you
can change it back when the film loop is done or you exit the frame.
That wouldn't allow the film loop to go backwards. You may need to
build a forward
I think the film loop's frame rate is tied to the movie's frame rate.
Try puppetTempo--it will change the frame rate for everything, but you
can change it back when the film loop is done or you exit the frame.
That wouldn't allow the film loop to go backwards. You may need to
build a forward
I was just thinking the same. But what if you tried tell sprite go
the frame - 1 on exitFrame? Sounds crazy, but you never know. Haven't
played with tell sprite much to know any better.
It just might work. I use tell sprite to see when a film loop is
finished playing.
It's worth a try.
Hello,
thanks for all the suggestions - unfortunately my film loop plays while
there are other items on the score that need to keep their current tempo..
I'm thinking my best bet would be to either convert all film loops to
digital video - and use the movie rate, or use linked dir files and use
Hi Krista,
I have code for controlling a filmloop, backward, forward, fast forward, fast rewind.
I just need to dig it up.
It is based on tell sprite but there is some stuff you need to add within the filmloop
as well...
I'll post it once I find it again.
Rob
06/06/2003 7:19:09 PM, krista