Re: lingo-l image of a text member

2002-10-17 Thread Fabrice Closier
In same line, how do you manage to mixe 2 different casts together? i mean a #bitmap member and a text member. to obtain a new#bitmap cast member with text burned into it? Fabrice Sean Wilson heeft op donderdag 17 oktober 2002 om 02:34 het volgende geschreven: can you reproduce this (Dir

RE: lingo-l image of a text member

2002-10-17 Thread Brad Hile
: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Fabrice Closier Sent: Thursday, 17 October 2002 3:05 PM To: [EMAIL PROTECTED] Subject: Re: lingo-l image of a text member In same line, how do you manage to mixe 2 different casts together? i mean a #bitmap member and a text member

Re: lingo-l image of a text member

2002-10-17 Thread Buzz Kettles
At 2:04 AM +0200 10/17/02, you wrote: Hi list, can you reproduce this (Dir 8.5.1 Win2K): Create some text in a text member (text color and bgcolor color don't matter): member(test) In the message window type: x = new(#bitmap) x.image = member(test).image The result is a bitmap member, the

Re: lingo-l image of a text member

2002-10-17 Thread Dave Mennenoh
Did you try putting the new bitmap on stage? When you get the image of a text member you get an alpha channel as well - notice it's 32 bits. When you put it on stage you should see it correctly... Paint window doesn't support seeing the result of the alpha Dave Mennenoh

Re: lingo-l image of a text member

2002-10-17 Thread Buzz Kettles
At 9:05 AM +0200 10/17/02, you wrote: In same line, how do you manage to mixe 2 different casts together? i mean a #bitmap member and a text member. to obtain a new#bitmap cast member with text burned into it? Fabrice on textCompositing b, t if b = VOID then b = member(bitmap) -- bitmap