In same line,
how do you manage to mixe 2 different casts together?
i mean a #bitmap member and a text member.
to obtain a new#bitmap cast member with text burned into it?
Fabrice
Sean Wilson heeft op donderdag 17 oktober 2002 om 02:34 het volgende
geschreven:
can you reproduce this (Dir
: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Fabrice Closier
Sent: Thursday, 17 October 2002 3:05 PM
To: [EMAIL PROTECTED]
Subject: Re: lingo-l image of a text member
In same line,
how do you manage to mixe 2 different casts together?
i mean a #bitmap member and a text member
At 2:04 AM +0200 10/17/02, you wrote:
Hi list,
can you reproduce this (Dir 8.5.1 Win2K):
Create some text in a text member (text color and bgcolor color don't
matter):
member(test)
In the message window type:
x = new(#bitmap)
x.image = member(test).image
The result is a bitmap member, the
Did you try putting the new bitmap on stage? When you get the image of a
text member you get an alpha channel as well - notice it's 32 bits. When you
put it on stage you should see it correctly... Paint window doesn't support
seeing the result of the alpha
Dave Mennenoh
At 9:05 AM +0200 10/17/02, you wrote:
In same line,
how do you manage to mixe 2 different casts together?
i mean a #bitmap member and a text member.
to obtain a new#bitmap cast member with text burned into it?
Fabrice
on textCompositing b, t
if b = VOID then b = member(bitmap) -- bitmap