clonemodelfromcastmember I have tried using this several times in various forms. I have always tried to preload the member I am cloning the model from. my latest try was on an exitframe handler:
(here I am trying to clone a model named "platonic" from the member "platonic" into the member "may31" and rename it "newnamex". I use pflag to flag if the member has been loaded yet, otherwise it keeps trying until it loads. on exitframe me property pflag if pflag = true then --preload "platonic" 3d castmember with model "platonic" in it. if (member("platonic").state = 4) then member("may31").cloneModelFromCastMember("newnamex","platonic",member("platonic")) pflag = false else pflag = true end if end if Nothing happens. when the movie runs, I have done the isInWorld() test to check for the new model("newnamex"), which should be in the scene, but its not. The other models in the scene pass the test. The model I am importing was created in Cinema 4D and exported via w3d into director. I do remember you saying that the original model and its modelresource need to be in the castmember you are cloning from. is this the key to solving my problem? so far everything else (except for terrains) that I import from cinema4d works fine. nj _________________________________________________________________ MSN Photos is the easiest way to share and print your photos: http://photos.msn.com/support/worldwide.aspx [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]