Cast members usage cross-reference

2001-12-12 Thread Centre Generation Emploi
Hi, I would like to know if there is any tool that allows to scan all movies of a project and produce a report of where each cast member is defined and where it is used. Thanks. Anna

MovieRate and Tempo channel

2001-08-04 Thread Centre Generation Emploi
Hi, I have aan AVI movie., and I have in the tempo channel a "Wait for end of MOV1" tempo setting that works fine. But I also have control buttons (play, pause, RW, FW) that also work fine except that: when the Pause button is clicked, the movie pauses but the tempo channel considers that as th

Re: Sprite does not keep the rect() setting

2001-06-18 Thread Centre Generation Emploi
Hi Ralf, Court, and Bruce, > When you have problems like this, it is a good idea to make a new movie > and test the new script. > Then go back to your project and try to find the problem. That's exactly what I did and it worked perfectly inthe new movie. Then I went back to my movie and found th

Re: Sprite does not keep the rect() setting

2001-06-15 Thread Centre Generation Emploi
Thanks Ralf, In fact both instructions sprite(3).loc = sprite(2).loc and sprite(3).rect = sprite(2).rect work (in the sense that sprite(3) moves to the destination sprite(2). I even put a delay to see it cleary take that new location. But still, it moves back to its old location. That is

Re: Sprite does not keep the rect() setting

2001-06-15 Thread Centre Generation Emploi
Thanks Kerry for your reply. I tried sprite(3).puppet = TRUE but it did not help. Thanks. Anna. - Original Message - From: "Kerry Thompson" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, June 14, 2001 6:01 PM Subject: Re: Sprite does not keep the rect() setting > > >W

Sprite does not keep the rect() setting

2001-06-14 Thread Centre Generation Emploi
Hi, Basically I want to move an object by clicking on the objec then clicking on the destination (no dragging). I have 2 sprites (1 and 2) acting as placeholders for a 3rd sprite(3). At start, sprite(3) is placed on sprite(1). When I click on sprite(2) then sprite(3) moves to sprite(2) using this