lingo-l on keypress interaction loose a live?

2001-01-26 Thread FUZZ FX
hi i need help!! ive got an object that moves on the cursors (left,right,etc)and when this object interects with the other it has to loose a live as (im making a 2player game). it doesnt work. But when i use the drag function to intersect this object it works. my script looks like this: on

Re: lingo-l A single case of intersection

2001-01-20 Thread FUZZ FX
--- Lists [EMAIL PROTECTED] wrote: Fabricio, I've already explained why your script doesn't work so it will be helpful if you re-read my last post. The problem lies, in largest part, with your reassignment of "spriteAnal" and "i" within the repeat loop. To acheive what you want

lingo-l LIVES SRIPTS FOR MAKING GAMES?

2001-01-20 Thread FUZZ FX
Hi there, Im in the process of making a game in director 8. Ive created a timer and a score points scripts, which is working well. I want to create a script that record how many lives the player starts of with and how they loose a live when a collision happens. Ive tested certain scripts but

lingo-l how can sprite triger another sprite using lingo?

2001-01-19 Thread FUZZ FX
hello!! im fairly new to lingo. am creating an interactive environment in the ocean. i want to create a sript when, let say a fish intersects another fish and then swims off, on this event the dolphins would enter the scene and so on like a predatory cycle. wot kind of scripting would i have to

lingo-l change stage setting when opening director

2001-01-04 Thread FUZZ FX
hi, i just wanted to know, how i can change the stage windows height and width and for it to stay the same whenever i open it. As everytime i open the stage its very small even though i changed it from the property toolbar..its on some kind of default setting...can anyone help? thanks in advanced

lingo-l Re: How do I navigate without any pauses?

2000-12-21 Thread FUZZ FX
hi there thanks for replying!! no, its not on a loop, it just keeps on repeatingive tried the following script. on exitFrame If sprite(flashSprite).playing() then go the frame else go frame "menu screen" end if end its a flash movie which imported i imported into director

lingo-l How do I navigate without any pauses?

2000-12-20 Thread FUZZ FX
Hi!! Im very new to lingo and this might be a stupid question. Im making a game in director 8 on a mac and having a flash movie intro to begin my game and then I have my menue screen, levels, etc. What I want is my movie to finish then navigate to the menue screen. I've tried some scripting

lingo-l How do I navigate without any pauses?

2000-12-20 Thread FUZZ FX
Try this on exitFrame If sprite(flashSprite).playing() then go the frame else go frame "menu screen" end if end replace flashSprite with flash sprite's channel number I tried the script both for script channel and script behaviour but it just caries on repeating the