Hi,
At 09:12 22/01/01 -, Matt wrote:
I'd like to know how to make a sprite move in from one side of the screen
to the centre, pause for 5 seconds, maybe jump up slightly, then move back
to the side of the screen and stay there until clicked on again.
The simplest thing that comes in mind is
At 00:23 27/11/00 +0100, Daniel Plenitz wrote:
E.g. I want to delete the items number 3, 5, 8 from a list
of 10 items. Once the item 3 has been deleted, the item 5 became
4 and the item 8 became 7.
snip a long startmovie handler and a short tool handler
A so long snip would require a short
Thanks for the definitions you posted some day ago. They are
so neat that it was worth while trying to show how they well
fit to a hardware device that generates e.g. a squared waveform.
Thia comparison helped to reformulate my request to Macromedia
in order to get some timeout object's control
I keep getting a quite strange error in Dir 8 if I attempt to
access the 51th timer object stored in the timeoutList,
that's, for i = 51:
"Index out of range (the timeoutList[i]).forget()"
The code below may be used to try to reproduce the error.
I roughly embedded it pretty all into a
Thank to Roy Pardy and Andreas Gaunitz for their suggestions on
how to mute a timer. Here's some further notes about this.
Roy Pardy wrote:
I turn off but retain a timer object just by setting its period to 0:
myTimeoutObject.period = 0
For want of a .enabled prop, imo this is the best
Hi,
I have a 3d background composed of 60 castmembers
example1: castmember1 shows a tree, castmember2 shows the tree
closer,castmember3shows the tree even closer.
so if your using this while pressing the up-arrow key then
it looks like your getting closer to the tree.
example2: next to the