on 8/8/01 4:10 PM, William Miller at [EMAIL PROTECTED] wrote:
One idea, take it or leave it, is to have your sound controls and/or
settings reside in a MIAW set to invisible. When you want to make sound
control changes you can make it visible, make your changes and return to
your main movie by
I have a main movie that has a sound control slider and it works fine
but one of the main navigation buttons in this movie calls another
dirwhen the new dir loads how can I get the slider in the new
dir to represent the last setting from the main dir?
any Ideas..thanks in advance
>The quickest and easiest method would be to write the sound
>control setting into a global variable and then when you
>reach the new movie, set the sound controllers postion based
>on the setting from the global variable that you have
>previously written to.
Most of what I was go
Hi William
The quickest and easiest method would be to write the sound
control setting into a global variable and then when you
reach the new movie, set the sound controllers postion based
on the setting from the global variable that you have
previously written to.
Hope that helps
Sincerely
I have a main movie that has a sound control slider and it works fine
but one of the main navigation buttons in this movie calls another
dirwhen the new dir loads how can I get the slider in the new
dir to represent the last setting from the main dir?
any Ideas..thanks in advance
> one of the main navigation buttons in this movie calls another
> dirwhen the new dir loads how can I get the slider in the new
> dir to represent the last setting from the main dir?
Storing your setting in a global variable and examining it when you get to
the next movie is perhaps the
I have a main movie that has a sound control slider and it works fine
but one of the main navigation buttons in this movie calls another
dirwhen the new dir loads how can I get the slider in the new
dir to represent the last setting from the main dir?
any Ideas..thanks in advance
I have worked it out!
thanks to Carl for putting me on the right track.
here's how I did it; not very elegant but it works lika a charm:
(D7)
on exitFrame
sprite(the currentSpriteNum).moveableSprite = True
sprite(the currentSpriteNum).constraint = the currentSpriteNum +1
set the
Did you try the Sound Volume Control behavior that shipped w/d8?
-Buzz
At 5:37 PM -0400 6/6/01, Carl West wrote:
>John Trentini wrote:
>>
>> Hi guys,
>>
>> My project needs a sound control Vertical slider constrained
>> by the locV of a moveable graphic; no
John Trentini wrote:
>
> Hi guys,
>
> My project needs a sound control Vertical slider constrained
> by the locV of a moveable graphic; no problem here but..
>
> Setting the volume of sound(1) to the locV of a sprite makes
> the volume increase as the locV increases.
&
Hi guys,
My project needs a sound control Vertical slider constrained
by the locV of a moveable graphic; no problem here but..
Setting the volume of sound(1) to the locV of a sprite makes
the volume increase as the locV increases.
I need the slider to work in reverse; that is I need the volume
Hi William
See my comments below:
>
> William Miller wrote:
>
> > I have gotten all kinds of responses to my problem and I truly
> > appreciate them all but I have had NO SUCCESS
> >
> > I need to turn off and on "ALL" sounds that I have used on my buttons
> > with a master toggle or multista
>From your last post it would appears that you are using just the one button;
you cannot have a multistate button that plays a sounds on each state and,
at the same time, perform as the master toggle button.
If you post your code and an explanation of how you are implementing
your code, we may be
> I have the code for my multistate button and I got the sound in the
> channels to turn off and on with the soundEnabled code but the button
> rollover and clicks are still on..PLEASE HELP
OK, so You're OK with the sound functionaltiy, right?
I should use two separate behaviors on a
Well, how are you doing the sounds for the buttons? Puppetsound? What
channels? You could make sure that all sounds are off by making sure what
channels you're using and set each channel's volume to 0 (ie "set the
volume of channel 1 to 0")
[To remove yourself from this list, or to change to d
I have gotten all kinds of responses to my problem and I truly
appreciate them all but I have had NO SUCCESS
I need to turn off and on "ALL" sounds that I have used on my buttons
with a master toggle or multistate button.
I have the code for my multistate button and I got the sound in the
-- Welcome to Director --
put the soundEnabled
-- 1
the soundEnabled = 0
put the soundEnabled
-- 0
joe
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Fiskeaux II
The Creative Group
www.cre8tivegroup.com
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cell: 859/312-3883
- Original Message -
From: "William Miller" <[EMAIL PROTECTED]>
To: "Lingo List" <[EMAIL PROTECTED]>
Sent: Thursday, May 17, 2001 12:18 PM
Subject: Sound control
I am
I am completely lost
is there any way for lingo to control ALL SOUNDS in a movie...ie
Buttons , music etc.
I need a button to turn off all sounds in all moviesThanks in advance
--
William J. Miller
P.O. Box 540303
Houston Texas 77254
214-476-5111
[EMAIL PROTECTED]
[To remove yours
ound"). does anybody have some
> experience?
Use MAX unlimited sound control in and out
Cheers
Giles
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email [EMAIL PROTECTED] (Problems, email [
one else has had this problem and already knows the
fix, please enlighten us.
Jeremy Aker
> -Original Message-
> From: Kerry Thompson [SMTP:[EMAIL PROTECTED]]
> Sent: Tuesday, November 28, 2000 12:01 PM
> To: [EMAIL PROTECTED]
> Subject: Re: Sound Control Problem
>
>I have mayor problems running a Director presentation on laptops.
Gordon, I'm not sure how to fix your problem, but please don't post
messages to the list with a return receipt request. Kind of bogs down the
system.
Thanks.
Cordially,
Kerry Thompson
Learning Network
[To remove yourself fr
I have mayor problems running a Director presentation on laptops. Not
ThinkPad but various others. I get the illegal operation window pop up. With
the message "PRESENTATION has caused an invalid page fault in module SOUND
CONTROL.X32 at 0187:022664b0. Registers.." anyone out there please
h
Anybodu knows if there is some non documented (or documented for that matter) way to
keep a sounds that are queued in RAM even after the play() command is issued.
I would like to repeatedly play and stop the same sounds without the need of queuing
the sounds again and again
Bjarne
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