Re: Re: Squeeze an object

2000-10-20 Thread Kurt Griffin
> No Lingo can do a credible job of what you describe. I'd have to disagree with that. I've seen lots of interesting effects using imaging lingo. I think a credible "pinching" job would not be too difficult to achieve by copying the pixels of the original bitmap to a new image (where those pixels

RE: Squeeze an object

2000-10-20 Thread Karina Steffens
oops I just go an "Undeliverable" reply in my inbox, and re-sent the post (edited) , before noticing that the 2 replies I sent before have actually arrived at the list. D'oh! Karina Steffens, Multimedia Designer/Programmer Martello Media Ltd. 4 Islington Avenue Sandycove Co. Dublin Tel: +3

RE: Squeeze an object

2000-10-20 Thread Karina Steffens
> It would be tremendously time consuming to to a frame > by frame animation. > unfortunately I can´t spare that time. > Mainly because I want to use many diferent objects. > But I don´t want the box to change, just the car or > any object fitted into > it. I was thinking something in the form of

RE: Squeeze an object

2000-10-20 Thread Karina Steffens
One thing to add/correct: plQuad[1]=plQuad[1]+100 will change the point by a 100 pixels in both the horizontal and vertical directions (see list manipulation lingo). To change only one direction use: plQuad[1]=plQuad[1]+point(100, 0) or plQuad[1]=plQuad[1]+point(0, 100) or even plQuad[1]=plQuad[1

RE: Squeeze an object

2000-10-20 Thread Karina Steffens
> It would be tremendously time consuming to to a frame > by frame animation. > unfortunately I can´t spare that time. > Mainly because I want to use many diferent objects. > But I don´t want the box to change, just the car or > any object fitted into > it. I was thinking something in the form of

Re: Squeeze an object

2000-10-19 Thread Joao Rui
thanks Carl, I´ll try to work on the lingo you sent as an example - Original Message - From: "Carl West" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, October 18, 2000 2:34 PM Subject: Re: Squeeze an object > Joao Rui wrote: > > >

Re: Squeeze an object

2000-10-19 Thread Joao Rui
a "pinch" filter from photoshop. - Original Message - From: "Ron Woodland" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, October 18, 2000 2:15 PM Subject: Re: Squeeze an object > No Lingo can do a credible job of what you describe. Rath

Re: Squeeze an object

2000-10-18 Thread Carl West
Joao Rui wrote: > > Hi to all on the list, > > I was wondering if anyone could give me a hand with > this? > I am trying to make an object squeeze fit into an > other. > Here´s an example of what I would like to have happen: > > Imagine having an empty container (box) as one sprite > and an

Re: Squeeze an object

2000-10-18 Thread Ron Woodland
No Lingo can do a credible job of what you describe. Rather, you should "draw" a series of images of the sequence where the box becomes distorted trying to fit around the car. Then you can use lingo to "play" the sequence of images (at whatever speed works best for your purpose) on the stage. J

Squeeze an object

2000-10-18 Thread Joao Rui
Hi to all on the list, I was wondering if anyone could give me a hand with this? I am trying to make an object squeeze fit into an other. Here´s an example of what I would like to have happen: Imagine having an empty container (box) as one sprite and another sprite that could be a car for