Hello list!

In my project I have actually two problems relating to the same topic.

I have an application where the stage acts as a menu for calling other
movies that are played in a window on the stage. If I test my movies, they
all work fine individually, but when played as MIAW on the stage, some show
crazy results. (Director 8.0 and 8.5, Windows 2000, no other platforms
tested)


Case one:
A field member (in the MIAW) gets the focus (the keyboardFocusSprite = 6), I
catch the keys with a keyUp handler, everything works fine if I load and
play just that movie. However if I play the same movie as MIAW, it works
fine until I click with the mouse to whereever. After that, no keyUp handler
is executed anymore, even if I click on the sprite to which that keyUp
handler is attached. As I said, only when played as a MIAW.

Case two:
I have a Quicktime video attached to a sprite. I change the video by
switching the memberNum of the sprite with this line:

 sprite(3).memberNum = pVideoL[pMyRessort].videoMem[pSelVideo] +
pFirstVideoMem -1

All works fine when I play the movie on its own, but as a MIAW just the
digital video originally attached to the sprite is playing. I have checked
to see, if the expression "pVideoL[pMyRessort].videoMem[pSelVideo] +
pFirstVideoMem -1" calculates another number each time. It does. The result
of the calculation is right, but the switching of the cast member is not
performed.

Because of these two problems I am stuck for days now. I have no idea how to
go on with that.

Do YOU have an idea? If so, I would greatly appreciate you letting me know!

Regards
Michael von Aichberger


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