Yes you need to set the default render format to rgba or the textures
render format to rgba to get a good looking alpha ( default is 5551).
You also need to set the blend function to alpha.
RJ
>New 3-D lingo question, is it possible to make the first shader/texture on
>a model transpar
New 3-D lingo question, is it possible to make the first shader/texture on
a model transparent. As my texture, I am wrapping an image with an alpha
channel around it and I want to bea able to see through where the mask is
masking. Any ideas?
Brian Douglas (:ub)
===
>New 3-D lingo question, is it possible to make the first shader/texture on
>a model transparent. As my texture, I am wrapping an image with an alpha
>channel around it and I want to bea able to see through where the mask is
>masking. Any ideas?
Set the renderformat to #rgba
--
[To remov
thanks.
Brian Douglas (:ub)
ActionScript/Lingo/JavaScript
"an efficacious programmer for an efficacious design studio"
"[he is] much better than Cats" - ben brantly, the new york times
Imaginary Studio
http://www.ima