Re: using a 32-bit image as texture on 3D model

2001-06-15 Thread Roger Jones
Yes you need to set the default render format to rgba or the textures render format to rgba to get a good looking alpha ( default is 5551). You also need to set the blend function to alpha. RJ >New 3-D lingo question, is it possible to make the first shader/texture on >a model transpar

using a 32-bit image as texture on 3D model

2001-06-15 Thread the nightboy
New 3-D lingo question, is it possible to make the first shader/texture on a model transparent. As my texture, I am wrapping an image with an alpha channel around it and I want to bea able to see through where the mask is masking. Any ideas? Brian Douglas (:ub) ===

Re: using a 32-bit image as texture on 3D model

2001-06-15 Thread Colin Holgate
>New 3-D lingo question, is it possible to make the first shader/texture on >a model transparent. As my texture, I am wrapping an image with an alpha >channel around it and I want to bea able to see through where the mask is >masking. Any ideas? Set the renderformat to #rgba -- [To remov

Re: using a 32-bit image as texture on 3D model

2001-06-15 Thread the nightboy
thanks. Brian Douglas (:ub) ActionScript/Lingo/JavaScript "an efficacious programmer for an efficacious design studio" "[he is] much better than Cats" - ben brantly, the new york times Imaginary Studio http://www.ima