do a startTimer in the 'on beginSprite' handler, rather than 'on
enterframe'. this way it will only be executed once.
good luck
bryce
Pausing the playback head with a "go to the frame" loop and setting
a global "start time" variable, and then checking the elapsed time
in "on exitFrame"
Here's a no frills way of doing it based on frames instead
of the timer, the ticks or the milliseconds. It may not be
precisely X second, but it is close enough for government
work and it looks like that is what you are after here.
property waitTime, fCount
on exitFrame me
fCount = fCount +
At 13:23 -0600 03/01/01, Bryce Hall wrote:
do a startTimer in the 'on beginSprite' handler, rather than 'on
enterframe'. this way it will only be executed once.
Yes, using the 'beginSprite' event is a good idea. However using a
global and volatile property such as the timer is maybe not the