-- at first i set the properties in every behavior:
property canvasSprite
property surfaceSprite
property vectorSprite
property crossSprite
property ballSprite
on beginSprite me
canvasSprite = sprite( 2)
surfaceSprite = sprite( 7)
vectorSprite= sprite(10)
crossSprite =
I don't think this is going to make an iota of difference in how fast your
movie runs. I'd look instead at one of the other things you might have done.
Unrelated hint: Put your clearGlobals in your prepareMovie, not your
stopMovie. This will allow you to rerun the program, resetting all