Re: lingo-l Sprite does not keep the rect() setting

2001-06-18 Thread Centre Generation Emploi
it is upposed to. So thanks to all of you, guys. Anna. - Original Message - From: schmidt-r [EMAIL PROTECTED] To: Lingo-L Digest [EMAIL PROTECTED] Sent: Friday, June 15, 2001 6:48 PM Subject: Re: lingo-l Sprite does not keep the rect() setting Hi Anna. attach this behavior to sprite 3

Re: lingo-l Sprite does not keep the rect() setting

2001-06-15 Thread Centre Generation Emploi
Thanks Kerry for your reply. I tried sprite(3).puppet = TRUE but it did not help. Thanks. Anna. - Original Message - From: Kerry Thompson [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, June 14, 2001 6:01 PM Subject: Re: lingo-l Sprite does not keep the rect() setting

Re: lingo-l Sprite does not keep the rect() setting

2001-06-15 Thread Court Batson
Put this on your sprites 1 and 2. on mouseUp me newLoc = sprite(me.spriteNum).loc sprite(3).loc = newloc end mouseUp Hi, Basically I want to move an object by clicking on the objec then clicking on the destination (no dragging). I have 2 sprites (1 and 2) acting as placeholders for a

Re: lingo-l Sprite does not keep the rect() setting

2001-06-15 Thread schmidt-r
why don´t you set the location of the sprites? Do you need to change the size, too? on mouseDown sprite(3).loc = sprite(2).loc end Ralf. When I click on sprite(2) then sprite(3) moves to sprite(2) using this code sprite(3).rect sprite(2).rect That works fine, except that sprite(3) quickly

Re: lingo-l Sprite does not keep the rect() setting

2001-06-15 Thread Bruce Epstein - Zeus Productions
When I click on sprite(2) then sprite(3) moves to sprite(2) using this code sprite(3).rect sprite(2).rect That works fine, except that sprite(3) quickly moves back to its original location. I assume you mean: sprite(3).rect = sprite(2).rect Maybe there is some other code resetting it or

Re: lingo-l Sprite does not keep the rect() setting

2001-06-15 Thread Centre Generation Emploi
. That is the problem. Thanks for your help. Anna. - Original Message - From: schmidt-r [EMAIL PROTECTED] To: Lingo-L Digest [EMAIL PROTECTED] Sent: Friday, June 15, 2001 2:32 PM Subject: Re: lingo-l Sprite does not keep the rect() setting why don´t you set the location of the sprites? Do

Re: lingo-l Sprite does not keep the rect() setting

2001-06-15 Thread Court Batson
Just realized that I left out the click on sprite to be moved Put this on sprite 3: global gmoveSprite on mouseUp me gmoveSprite = sprite(me.spriteNum) end Put this on your sprites 1 and 2: global gmoveSprite on mouseUp me if gmovesprite VOID then newLoc = sprite(me.spriteNum).loc

Re: lingo-l Sprite does not keep the rect() setting

2001-06-15 Thread schmidt-r
Hi Anna. attach this behavior to sprite 3: -- mySprite means sprite(3) property mySprite on mouseDown me mySprite = sprite(me.spriteNum) mySprite.loc = sprite(2).loc end When you have problems like this, it is a good idea to make a new movie and test the new script. Then go back to your

lingo-l Sprite does not keep the rect() setting

2001-06-14 Thread Centre Generation Emploi
Hi, Basically I want to move an object by clicking on the objec then clicking on the destination (no dragging). I have 2 sprites (1 and 2) acting as placeholders for a 3rd sprite(3). At start, sprite(3) is placed on sprite(1). When I click on sprite(2) then sprite(3) moves to sprite(2) using

Re: lingo-l Sprite does not keep the rect() setting

2001-06-14 Thread Kerry Thompson
When I click on sprite(2) then sprite(3) moves to sprite(2) using this code sprite(3).rect sprite(2).rect That works fine, except that sprite(3) quickly moves back to its original location. Does it help if you puppet the sprite? Cordially, Kerry Thompson [To remove yourself from this list,