I want to take this opportunity to thank the many people on this list who tried to help me with this problem over the last few days! >on exitFrame > if sound(1).isBusy() +AD0- false then > sound(1).play() > end if >end > This way you are checking the status of the sound channel at Director's > leisure. If the sound channel is quiet (i.e. no sound is coming out) the > next sound in the queue will play. Obviously you will need to check to see > if the queue is empty before playing, but this is a basic script. > ALso using this, you can trigger other commands to activate your sprites or > whatever you wanted to happen when a sound played. I tired it and the sound remains busy until all the sounds that were queued are played. However, your idea got me to thinking and I decided to try queuing the sounds one by one. That seems to me to be the best solution... Michael Nadel [EMAIL PROTECTED] Mediart - Multimedia as an Art Form [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]