I want to take this opportunity to thank the many people on this list who
tried to help me with this problem over the last few days!

>on exitFrame
>  if sound(1).isBusy() +AD0- false then
>   sound(1).play()
>  end if
>end

> This way you are checking the status of the sound channel at Director's
> leisure. If the sound channel is quiet (i.e. no sound is coming out) the
> next sound in the queue will play. Obviously you will need to check to see
> if the queue is empty before playing, but this is a basic script.

> ALso using this, you can trigger other commands to activate your sprites
or
> whatever you wanted to happen when a sound played.

I tired it and the sound remains busy until all the sounds that were queued
are played. However, your idea got me to thinking and I decided to try
queuing the sounds one by one. That seems to me to be the best solution...

Michael Nadel
[EMAIL PROTECTED]
Mediart - Multimedia as an Art Form











[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/LUJ/lingo-l.cgi  To post messages to the list,
email [EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED])
Lingo-L is for learning and helping with programming Lingo.  Thanks!]

Reply via email to