Dear listees,
I am working on a movie that represents a tangoing couple dancing with in a
perspective screen. I have scaled them via an index of the y co-ordinate.
The floor of the ballroom is of course a rhombus. The constrain behaviour
work with the bounding box of the containing sprite. Hence the problem: how
can one constrain  a sprite to the bitmap of the constraining sprite.
Otherwise cpu sapping calculations seem to ensue. the floor  and the wall
are different sets of colours with few colours in common.
Thanks in advance

Andy; wondering if a seagull census might make for less taxing work ;)


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