Hi list, I am currently umming and ahhing over which way I should link castmembers over the web from a shockwave. At the moment I have tried three different ways, could anyone with the knowledge explain any differences, advantages/disadvantages of the methods employed? 1) changing the filename of a castmember to a url. Then checking the mediaready of a member and when it is loaded swapping the sprite to the linked member. 2) Use preloadnetthing and when that is done change the filename of the member to the preloaded url. 3) Use preloadnething and when that is done use importfileinto to bring the castmember in and then change the membernum of my sprite. I am using one of the above in an object orientated fashion and at one point in the program I post to a cgi script which then seems to stop all my linked members from loading after that. I get the following in the error log on the server. <server log> [Sat Jan 27 13:12:56 2001] [error] [client 192.168.181.102] Invalid URI in request GET /sti/slices/PLY_EXE_100_100_0_2.jpg HTTP/1.1 </server log> The strange thing is that if you put the url into the browser the file is there. Also I don't get any of these problems running it from director only as a shockwave. I think it has been seen on PC IE5 and Mac IE5. Any help would be much appreciated as I have been banging my head against the wall for four days over this now. thanks for the time adam [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]