Hi list,

I am currently umming and ahhing over which way I should link castmembers
over the web from a shockwave.  At the moment I have tried three different
ways, could anyone with the knowledge explain any differences,
advantages/disadvantages of the methods employed?

1) changing the filename of a castmember to a url. Then checking the
mediaready of a member and when it is loaded swapping the sprite to the
linked member.

2) Use preloadnetthing and when that is done change the filename of the
member to the preloaded url.

3) Use preloadnething and when that is done use importfileinto to bring the
castmember in and then change the membernum of my sprite.

I am using one of the above in an object orientated fashion and at one point
in the program I post to a cgi script which then seems to stop all my linked
members from loading after that.  I get the following in the error log on
the server.

<server log>
[Sat Jan 27 13:12:56 2001] [error] [client 192.168.181.102] Invalid URI in
request 
GET /sti/slices/PLY_EXE_100_100_0_2.jpg HTTP/1.1
</server log>

The strange thing is that if you put the url into the browser the file is
there. Also I don't get any of these problems running it from director only
as a shockwave.  I think it has been seen on PC IE5 and Mac IE5.

Any help would be much appreciated as I have been banging my head against
the wall for four days over this now.

thanks for the time

adam


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