David García Garzón wrote:
Hi, lads! Some news from the CLAM project.
For anyone interested in that subject, we managed to build Qt based VST
interfaces (from linux!). Not about integrating existing VST in Qt
applications but building brand new plugins using Qt. This is an step to get
hi everyone!
for those among you who will make it to LAC 2009 in parma: we are
looking for 1-2 more people to help with the streaming. your job would
be to watch the paper sessions, hang out on IRC and relay the questions
of remote participants to the local audience. if you're interested, you
Hi,
My experiment so far has yielded a WAV played via SDL_mixer and by
registering a callback through Mix_RegisterEffect it is processed by the
following LADSPA filters: 4x4allpass and Gverb.
There might be some problems here though so I am asking if anybody can
advise upon using SDL for audio.
On Mon, Apr 6, 2009 at 8:44 AM, james morris ja...@jwm-art.net wrote:
Hi,
My experiment so far has yielded a WAV played via SDL_mixer and by
registering a callback through Mix_RegisterEffect it is processed by the
following LADSPA filters: 4x4allpass and Gverb.
There might be some problems
What about using an external program like Pd or ChucK to design your
sounds, and just talk to the sound engine using OSC?
(Hm, yes this does seem like my answer for everything these days...)
Anyways, you can run a Pd patch for example without the GUI, or a lot
of the effects you mention are
On 6/4/2009, Justin Smith noisesm...@gmail.com wrote:
If I understand correctly, what you are talking about is the buffer
size.
Not exactly. I set the buffer size to 4096 with the call to
Mix_OpenAudio. The figure I'm talking about is the length of the stream
passed by SDL_mixer to my sfx
On Monday 06 April 2009 14:45:40 Grammostola Rosea wrote:
David García Garzón wrote:
Hi, lads! Some news from the CLAM project.
For anyone interested in that subject, we managed to build Qt based VST
interfaces (from linux!). Not about integrating existing VST in Qt
applications but
passed by SDL_mixer to my sfx processing callback. 1880 samples at
sample rate 44100 (halved for 22050). I'm trying to understand how this
figure is arrived at, and if I can rely on it (before any audio
The buffer size you get from an audio backend is normally difficult to
predict, and I
David García Garzón wrote:
On Monday 06 April 2009 14:45:40 Grammostola Rosea wrote:
David García Garzón wrote:
Hi, lads! Some news from the CLAM project.
For anyone interested in that subject, we managed to build Qt based VST
interfaces (from linux!). Not about integrating
Hallo,
Stephen Sinclair hat gesagt: // Stephen Sinclair wrote:
What about using an external program like Pd or ChucK to design your
sounds, and just talk to the sound engine using OSC?
(Hm, yes this does seem like my answer for everything these days...)
Anyways, you can run a Pd patch for
On Monday 06 April 2009 18:19:19 Grammostola Rosea wrote:
David García Garzón wrote:
On Monday 06 April 2009 14:45:40 Grammostola Rosea wrote:
David García Garzón wrote:
Hi, lads! Some news from the CLAM project.
For anyone interested in that subject, we managed to build Qt based VST
On Mon, Apr 6, 2009 at 9:20 AM, Luis Garrido
luisgarr...@users.sourceforge.net wrote:
passed by SDL_mixer to my sfx processing callback. 1880 samples at
sample rate 44100 (halved for 22050). I'm trying to understand how this
figure is arrived at, and if I can rely on it (before any audio
The
On Saturday 04 April 2009, james morris wrote:
Taken a quick look. It looks too low-level DSP for me. I was
actually thinking something along the lines of Audiality (but
couldn't recall its name).
As of now, Audiality is mostly off-line modular synthesis along with a
basic sampleplayer
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