On Mon, Nov 21, 2011 at 02:40:11AM +0100, Patrick Shirkey wrote:
Stability of a functioning build environment does have it's merits.
Sure. But I don't see it happen - ever. Because it essentially
means to stop innovation. Building 'the perfect world' once and
for all has been a dream during
David,
With the greatest respect to you, and I have a lot of sympathy with
your ideas of GUI's using browser / JS technology, your comments on
Java are bordering on FUD. I also don't understand the general
anti-Java diatribe - it's a library, and it has its uses - why treat
it as somehow
On Mon, 2011-11-21 at 10:26 +, Fons Adriaensen wrote:
On Mon, Nov 21, 2011 at 02:40:11AM +0100, Patrick Shirkey wrote:
Stability of a functioning build environment does have it's merits.
Sure. But I don't see it happen - ever. Because it essentially
means to stop innovation.
On Mon, 2011-11-21 at 10:36 +, Neil C Smith wrote:
David,
With the greatest respect to you, and I have a lot of sympathy with
your ideas of GUI's using browser / JS technology, your comments on
Java are bordering on FUD. I also don't understand the general
anti-Java diatribe - it's a
I'm no gamer but even I know games can be have been written in java. Minecraft
springs to mind. A very interesting 3d block game.
James
Sent using BlackBerry® from Orange
-Original Message-
From: David Robillard d...@drobilla.net
Sender: linux-audio-dev-boun...@lists.linuxaudio.org
Date:
On Mon, 2011-11-21 at 18:59 +, ja...@jwm-art.net wrote:
I'm no gamer but even I know games can be have been written in java.
Minecraft springs to mind. A very interesting 3d block game.
The one famous for having almost artistically primitive graphics?
Funny, that :)
Don't get me wrong, I
From: d...@drobilla.net
On Mon, 2011-11-21 at 18:59 +, ja...@jwm-art.net wrote:
I'm no gamer but even I know games can be have been written in java.
Minecraft springs to mind. A very interesting 3d block game.
The one famous for having almost artistically primitive graphics?
Yes, and
On Mon, 2011-11-21 at 20:35 +0100, Nick Copeland wrote:
From: d...@drobilla.net
On Mon, 2011-11-21 at 18:59 +, ja...@jwm-art.net wrote:
I'm no gamer but even I know games can be have been written in
java.
Minecraft springs to mind. A very interesting 3d block game.
The one
Subject: RE: [LAD] bleeding edge html5 has interesting Audio APIs
From: d...@drobilla.net
As for UIs, there is precisely one platform available by default on
almost all devices: the browser. Period.
How much a bunch of Unix curmudgeons or Java fans dislike that fact
doesn't change it,
On Mon, Nov 21, 2011 at 10:14:46PM +0100, Nick Copeland wrote:
What I am trying to say is that just because every system has a hammer does
not mean you have to support nails. Screws will still always have a use but
people may just have to get a driver from somewhere to use them.
:-) :-)
Hey guys!
I have worked several years as a web developer and continue to create
personal projects actively.
What can I say - the web obviously has lots to offer. However, the
client-side has more promises than
actual accomplishments, especially when it comes to cross-browser things.
Want it or
On 11/21/2011 09:14 PM, Nick Copeland wrote:
...
What I am trying to say is that just because every system has a hammer does
not mean you have to support nails. Screws will still always have a use but
people may just have to get a driver from somewhere to use them.
+1 for best maslow's
On Tue, 2011-11-22 at 00:41 +0300, Louigi Verona wrote:
Hey guys!
I have worked several years as a web developer and continue to create
personal projects actively.
What can I say - the web obviously has lots to offer. However, the
client-side has more promises than
actual accomplishments,
Subject: Re: [LAD] bleeding edge html5 has interesting Audio APIs
From: d...@drobilla.net
All we need is a couple of sliders and knobs and such. It's quite straight
forward
Ah, is that all we need? I never realised it was so simple. Can I have them
in some dull, boring grey colour with
On Mon, Nov 21, 2011 at 11:42:31PM +0100, Nick Copeland wrote:
Subject: Re: [LAD] bleeding edge html5 has interesting Audio APIs
From: d...@drobilla.net
All we need is a couple of sliders and knobs and such. It's quite
straight
forward
Ah, is that all we need? I never realised
On Mon, 2011-11-21 at 23:42 +0100, Nick Copeland wrote:
Subject: Re: [LAD] bleeding edge html5 has interesting Audio APIs
From: d...@drobilla.net
All we need is a couple of sliders and knobs and such. It's quite
straight
forward
Ah, is that all we need? I never realised it was so
On Mon, 2011-11-21 at 22:57 +, Fons Adriaensen wrote:
On Mon, Nov 21, 2011 at 11:42:31PM +0100, Nick Copeland wrote:
Subject: Re: [LAD] bleeding edge html5 has interesting Audio APIs
From: d...@drobilla.net
All we need is a couple of sliders and knobs and such. It's quite
On Mon, 21 Nov 2011 18:32:51 -0500
David Robillard d...@drobilla.net wrote:
Call me crazy, but I'll take clarity and usability over blind emulation
and stupid little pixmaps of physical buttons any day.
See, I find stupid little grey boxes a lot less clear and usable than pixmap
controls.
On Tue, 2011-11-22 at 00:41 +0300, Louigi Verona wrote:
Hey guys!
I have worked several years as a web developer and continue to create
personal projects actively.
What can I say - the web obviously has lots to offer. However, the
client-side has more promises than
actual accomplishments,
On Mon, 21 Nov 2011 18:33:38 -0500
David Robillard d...@drobilla.net wrote:
On Mon, 2011-11-21 at 22:57 +, Fons Adriaensen wrote:
On Mon, Nov 21, 2011 at 11:42:31PM +0100, Nick Copeland wrote:
Subject: Re: [LAD] bleeding edge html5 has interesting Audio
APIs From:
On Mon, 2011-11-21 at 23:59 +, James Morris wrote:
On Mon, 21 Nov 2011 18:33:38 -0500
David Robillard d...@drobilla.net wrote:
On Mon, 2011-11-21 at 22:57 +, Fons Adriaensen wrote:
On Mon, Nov 21, 2011 at 11:42:31PM +0100, Nick Copeland wrote:
Subject: Re: [LAD] bleeding
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