On 23.04.2015 21:55, Len Ovens wrote:
That is why being able to adjust with both horizontal and vertical
movement is a plus. Take a look at zita-mu1 for an example. It is also
important to continue watching the position of the mouse when it leaves
the application window.
Yes. If the linear
Srinivasan S wrote:
could you please provide me some sample application links without
using dshare plugin , ie., using the two channels ie., left right
directly
I am not aware of any (sample) program that does something like this
(except maybe Jack, but floating-point samples would not be
On Fri, 24 Apr 2015, Thorsten Wilms wrote:
I think in many cases, horizontal sliders with labels and numerical values
inside the slider area, are the better approach.
Like knobs, sliders can be done right or wrong too. Pick up a handy
android device for examples of wrong. (In audio
Hi guys,
I've improved the pitch detector in GuitarSynth so that when using a
plektrum the freq doesn't jerk around
during attack phases.
Plans for this weekend are to move it falktx's dpf, lets hope that goes
well.
Gerald
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On Fri, Apr 24, 2015 at 01:14:08AM +0200, t...@trellis.ch wrote:
The only point i'd challenge is that play around a bit isn't useful. I
even think if developers don't do it themselves, it's absolutely necessary
that users do it. If you're too focused on stuff that should work, you
won't find
Hi Gerald,
cool project, I'm looking forward to give it a try. :)
On Thu, Apr 23, 2015 at 7:24 AM, Gerald gerald.mwa...@gmx.de wrote:
definately, but that comes with the cost of extra hardware (pickup,
6chan soundcard). I would build that into GuitarSynth if I had that gear.
But I'm also
On Fri, Apr 24, 2015 at 2:26 PM, Len Ovens l...@ovenwerks.net wrote:
In my opinion the best slider will allow the pointing device (finger or
mouse) to be placed anywhere on the slider and moving the mouse will move
the value from where it was in the direction the finger moves. (Ardour fader
On April 25, 2015 02:37:34 AM Albert Graef wrote:
Hi Gerald,
cool project, I'm looking forward to give it a try. :)
On Thu, Apr 23, 2015 at 7:24 AM, Gerald gerald.mwa...@gmx.de wrote:
definately, but that comes with the cost of extra hardware (pickup,
6chan soundcard). I would build
On April 24, 2015 10:04:36 AM Thorsten Wilms wrote:
On 23.04.2015 21:55, Len Ovens wrote:
That is why being able to adjust with both horizontal and vertical
movement is a plus. Take a look at zita-mu1 for an example. It is also
important to continue watching the position of the mouse when
On April 24, 2015 10:04:36 AM Thorsten Wilms wrote:
With pointer-based usage, you can allow the pointer to go beyond the
edge. Some 3D application will have the pointer appear on the other
side, as if it traveled through a portal. But with touch, you are out of
luck, have to move the active area
On April 24, 2015 10:18:57 PM Tim E. Real wrote:
6: Now turn the mouse pointer back on. Done.
Ehm, missed on of the best parts:
6: Now return the mouse pointer to where it was when originally clicked.
7: Now turn the mouse pointer back on. Done.
Although, realizing now that when using this
On 23.04.2015 22:59, Fons Adriaensen wrote:
And in the case I mentioned (flight deck displays and user interfaces)
were are talking about*specialists* in ergonomics who have conducted
a not one but a series of studies and experiments involving a large
group of*expert* users and costing tons of
On Fri, Apr 24, 2015 at 09:47:16AM +0200, Thorsten Wilms wrote:
Writing a letter sitting safely at a desk leads to slightly
different requirements for a UI than piloting an airplane ...
Certainly. But mixing a live show or controlling a complex
broadcast setup would be more similar.
You do
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