Thanks for those. They are pretty much what I was looking for. Don't know
why but that info was really hard for me to locate via google when I last
looked.
If you have the inclination you can see where I got to with this code
because I have uploaded a new version here:
On 07/20/2010 09:45 AM, Robin Gareus wrote:
On 07/20/2010 01:06 AM, Louigi Verona wrote:
Hey guys!
Some time ago I have asked someone to look into Kluppe and add a couple of
features.
My request was not ignored and Patrick Shirkey was kind enough to volunteer
to try to help.
However, he
On 07/20/2010 06:54 PM, Robin Gareus wrote:
On 07/20/2010 09:17 AM, Patrick Shirkey wrote:
On 07/20/2010 09:45 AM, Robin Gareus wrote:
On 07/20/2010 01:06 AM, Louigi Verona wrote:
Hey guys!
Some time ago I have asked someone to look into Kluppe and add a
couple of
On Tue, Jul 20, 2010 at 7:48 AM, Patrick Shirkey
pshir...@boosthardware.com wrote:
A simple approach might be to just set a counter and have the
audio-process count it down (in audio-samples). Once it reaches zero:
play again.
The problem is how to set a counter that doesn't block the rest
On 07/20/2010 01:48 PM, Patrick Shirkey wrote:
On 07/20/2010 06:54 PM, Robin Gareus wrote:
On 07/20/2010 09:17 AM, Patrick Shirkey wrote:
On 07/20/2010 09:45 AM, Robin Gareus wrote:
On 07/20/2010 01:06 AM, Louigi Verona wrote:
Hey guys!
Some time ago I have asked someone
On 07/20/2010 09:51 PM, Paul Davis wrote:
On Tue, Jul 20, 2010 at 7:48 AM, Patrick Shirkey
pshir...@boosthardware.com wrote:
A simple approach might be to just set a counter and have the
audio-process count it down (in audio-samples). Once it reaches zero:
play again.
The
On Tue, Jul 20, 2010 at 8:46 AM, Patrick Shirkey
pshir...@boosthardware.com wrote:
I don't have any problem with counting down using the audio clock but how do
I translate that into seconds/milliseconds set in the ui?
divide or multiply by the sample rate?
On 07/20/2010 02:46 PM, Patrick Shirkey wrote:
On 07/20/2010 09:51 PM, Paul Davis wrote:
On Tue, Jul 20, 2010 at 7:48 AM, Patrick Shirkey
pshir...@boosthardware.com wrote:
A simple approach might be to just set a counter and have the
audio-process count it down (in audio-samples). Once
On 07/20/2010 11:08 PM, Paul Davis wrote:
On Tue, Jul 20, 2010 at 8:46 AM, Patrick Shirkey
pshir...@boosthardware.com wrote:
I don't have any problem with counting down using the audio clock but how do
I translate that into seconds/milliseconds set in the ui?
divide or multiply by
On Mon, Mar 15, 2010 at 6:02 PM, Louigi Verona louigi.ver...@gmail.comwrote:
Hello guys!
I would like to ask any of the developers who might be interested to help a
musician out!
Original Kluppe developer seems very busy these days. And his programm
lacks two things I really need for my
On 07/20/2010 01:06 AM, Louigi Verona wrote:
Hey guys!
Some time ago I have asked someone to look into Kluppe and add a couple of
features.
My request was not ignored and Patrick Shirkey was kind enough to volunteer
to try to help.
However, he came upon a difficulty and that is -
Hello guys!
I would like to ask any of the developers who might be interested to help a
musician out!
Original Kluppe developer seems very busy these days. And his programm lacks
two things I really need for my musical work.
I am ready to pay for the work. All the details below.
*1. Feature 1 -
Hey,
I think that you would be a lot better off using a sampler (like Specimen..
:-)
and sending it MIDI commands when you want your sample triggered.
This MIDI event spitter could be programmed in: Python, C++ Java, Shell
Script, etc etc
Then connect your MIDI event spitter to the sampler,
Kluppe has custom loop points, reverse sample, normalize and very nice JACK
handling. So I would want to use those features too.
Also, I do not know how to programm an event spitter. Unfortunately (
On Mon, Mar 15, 2010 at 5:13 PM, Harry Van Haaren harryhaa...@gmail.comwrote:
Hey,
I think
I will check out the latest version of SL, but the problem I have with SL is
that
1. It doesn't load samples over 10Mb
2. It never displays a file name of a loaded loop, so as the number of open
loops grows, you forget which one is which
3. SL was done with very different usage in mind. That shows
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