On Tue, Nov 22, 2011 at 09:13:37PM +0100, Nick Copeland wrote:
If you are using a toolkit that has a data flow of the following:
pointer motion-graphical display-values-application-output
Well, basically that is broken as you have a flow that is
Or simply hide the cursor?
On Nov 22, 2011 4:12 PM, Fons Adriaensen f...@linuxaudio.org wrote:
On Tue, Nov 22, 2011 at 09:13:37PM +0100, Nick Copeland wrote:
If you are using a toolkit that has a data flow of the following:
pointer motion-graphical display-values-application-output
On Tue, Nov 22, 2011 at 4:12 PM, Fons Adriaensen f...@linuxaudio.org wrote:
Yes, I see your point, and it makes a lot of sense. So what would be
required is
* compute the new parameter value from
- a stored state in 'paramater space' rather than 'widget space'
- and pointer (mouse)
On Tue, Nov 22, 2011 at 04:19:01PM -0500, Paul Giblock wrote:
Or simply hide the cursor?
!! A good idea. But it could be confusing to the user, unless
you provide a substiute.
Caio,
--
FA
Vor uns liegt ein weites Tal, die Sonne scheint - ein Glitzerstrahl.
Or simply hide the cursor?
Well, the tablets don't even have one since that last thing you want
with multitouch is ten cursors on the screen.
Or you can always do a Claassen and hide the whole damn GUI. That
actually has quite a lot going for it as well...
Regards, nick.
On Tue, Nov 22, 2011 at 04:20:32PM -0500, Paul Davis wrote:
its can get quite a lot more complex than this. its not uncommon to
find cases where you want the on-screen view/control to be updated
*without* modifying the model. the canonical case of this in ardour
involves dragging regions
!! A good idea. But it could be confusing to the user, unless
you provide a substiute.
Yes. I suppose one could overlay a sprite to where the user clicked
with the mouse last, then we are getting into the syncing you
mentioned earlier.
One thing I do like about this method (either emulating
On Tue, Nov 22, 2011 at 04:48:50PM -0500, Paul Giblock wrote:
!! A good idea. But it could be confusing to the user, unless
you provide a substiute.
Yes. I suppose one could overlay a sprite to where the user clicked
with the mouse last, then we are getting into the syncing you
mentioned