Re: [LAD] simulating analog audio devices part II

2007-06-19 Thread porl sheean
thanks for your help! :) porl On 20/06/07, Dominique Michel <[EMAIL PROTECTED]> wrote: Le Tue, 19 Jun 2007 20:51:58 +1000, "porl sheean" <[EMAIL PROTECTED]> a écrit : > thanks for the links! > the ax84 one is really good, pretty much exactly what i was after - short > and to the point (i don'

Re: [LAD] simulating analog audio devices part II

2007-06-19 Thread Dominique Michel
Le Tue, 19 Jun 2007 20:51:58 +1000, "porl sheean" <[EMAIL PROTECTED]> a écrit : > thanks for the links! > the ax84 one is really good, pretty much exactly what i was after - short > and to the point (i don't mind a bit of complex math as long as it is > explained why i am doing it :) > i've looked

Re: [LAD] simulating analog audio devices part II

2007-06-19 Thread porl sheean
thanks for the links! the ax84 one is really good, pretty much exactly what i was after - short and to the point (i don't mind a bit of complex math as long as it is explained why i am doing it :) i've looked through a few old valve books ( http://www.pmillett.com/technical_books_online.htm is an

Re: [LAD] simulating analog audio devices part II

2007-06-19 Thread Giuseppe Zompatori
2007/6/19, porl sheean <[EMAIL PROTECTED]>: thanks guys, i'll look into those models and links when i get a chance. i'm hoping to be able to learn a lot more about valve amps this way. apart from a few odds and ends it is hard to find out how they *really* work off the net. The "AX84 P1 Theory

Re: [LAD] simulating analog audio devices part II

2007-06-18 Thread porl sheean
thanks guys, i'll look into those models and links when i get a chance. i'm hoping to be able to learn a lot more about valve amps this way. apart from a few odds and ends it is hard to find out how they *really* work off the net. porl ps. (offtopic): anyone know the approximate b+ voltage i sho

Re: [LAD] simulating analog audio devices part II

2007-06-18 Thread Dominique Michel
Le Mon, 18 Jun 2007 21:59:25 +0200, "Giuseppe Zompatori" <[EMAIL PROTECTED]> a écrit : > In general there seem to be a lot of problems in simulating the power > section of push-pull NFB enabled amps in LTSpice... the NFB starts > oscillating producing really high frequencies even at modest volume

Re: [LAD] simulating analog audio devices part II

2007-06-18 Thread Dominique Michel
Le Mon, 18 Jun 2007 09:56:21 +1000, "porl sheean" <[EMAIL PROTECTED]> a écrit : > hi Giuseppe > > would it be at all possible to provide a link to the ltspice file you made > of the amp? i am having trouble finding out how to do things like output > transformers well, and didn't even imagine the

Re: [LAD] simulating analog audio devices part II

2007-06-18 Thread Giuseppe Zompatori
2007/6/18, porl sheean <[EMAIL PROTECTED]>: hi Giuseppe would it be at all possible to provide a link to the ltspice file you made of the amp? i am having trouble finding out how to do things like output transformers well, and didn't even imagine the possibility of spice simulating a particular

Re: [LAD] simulating analog audio devices part II

2007-06-18 Thread Giuseppe Zompatori
2007/6/18, Robin Gareus <[EMAIL PROTECTED]>: Giuseppe Zompatori wrote: Wow, your ltSpice simulation sounds really real! I hoped to get ngSpice to do the same. That would be nice but unpractical? I heard ngspice is severely afflicted by memory leaks when doing large/long simulations, I might b

Re: [LAD] simulating analog audio devices part II

2007-06-18 Thread porl sheean
wow, i never heard of qucs before, but it looks really interesting. so many choices :) porl On 18/06/07, Robin Gareus <[EMAIL PROTECTED]> wrote: Giuseppe Zompatori wrote: Wow, your ltSpice simulation sounds really real! I hoped to get ngSpice to do the same. > Now days I am messing around

Re: [LAD] simulating analog audio devices part II

2007-06-18 Thread Robin Gareus
Giuseppe Zompatori wrote: Wow, your ltSpice simulation sounds really real! I hoped to get ngSpice to do the same. > Now days I am messing around with GNUCap and QUCS (http://qucs.sf.net) > to which I just ported my first tube model whose plate voltage/grid > current curves look like that: great

Re: [LAD] simulating analog audio devices part II

2007-06-18 Thread Robin Gareus
hello again. Sorry for the late reply, but I could not spare any time to work on it the previous week(s).. porl sheean wrote: >> >> I have not progressed to >> simulating tube-amps or synths yet.. lack of time, netlists and >> tube-models; it's low priority ATM. >> > > i don't mind making the ci

Re: [LAD] simulating analog audio devices part II

2007-06-17 Thread porl sheean
hi Giuseppe would it be at all possible to provide a link to the ltspice file you made of the amp? i am having trouble finding out how to do things like output transformers well, and didn't even imagine the possibility of spice simulating a particular speaker. whilst i am eagerly watching the ngs

Re: [LAD] simulating analog audio devices part II

2007-06-08 Thread Giuseppe Zompatori
Hi, Some time ago I did a sim using LTSpice (http://www.linear.com/designtools/software/) under Wine of a Carvin Legacy tube amp. LTSpice was the only program that had wav in/out and would run on Linux at the time I tried this. The schematic for the amp is here (http://carvinmuseum.com/pdf/amps/V

Re: [LAD] simulating analog audio devices part II

2007-06-07 Thread porl sheean
I have not progressed to simulating tube-amps or synths yet.. lack of time, netlists and tube-models; it's low priority ATM. i don't mind making the circuits (in oregano or whatever), but i don't have decent models of tubes or transformers, and am not sure how to easily work with them in orega

Re: [LAD] simulating analog audio devices part II

2007-06-07 Thread Stefano D'Angelo
Il giorno gio, 07/06/2007 alle 12.05 +0200, Robin Gareus ha scritto: > > Stefano D'Angelo wrote: > > Il giorno gio, 07/06/2007 alle 09.20 +0200, Robin Gareus ha scritto: > >> Stefano D'Angelo wrote: > >> > >>> Hi, > >>> I read on spicy sound website: "However todays computing power allows to > >>>

Re: [LAD] simulating analog audio devices part II

2007-06-07 Thread Robin Gareus
Stefano D'Angelo wrote: > Il giorno gio, 07/06/2007 alle 09.20 +0200, Robin Gareus ha scritto: >> Stefano D'Angelo wrote: >> >>> Hi, >>> I read on spicy sound website: "However todays computing power allows to >>> do so almost in real-time!"... do you think you'll get it real-time? >> no, not any

Re: [LAD] simulating analog audio devices part II

2007-06-07 Thread Stefano D'Angelo
Il giorno gio, 07/06/2007 alle 09.20 +0200, Robin Gareus ha scritto: > Stefano D'Angelo wrote: > > > Hi, > > I read on spicy sound website: "However todays computing power allows to > > do so almost in real-time!"... do you think you'll get it real-time? > > no, not any more. > > Without oversam

Re: [LAD] simulating analog audio devices part II

2007-06-07 Thread Robin Gareus
Stefano D'Angelo wrote: > Hi, > I read on spicy sound website: "However todays computing power allows to > do so almost in real-time!"... do you think you'll get it real-time? no, not any more. Without oversampling, small circuits run /almost/ in real-time. However the posted 3 seconds of guita

Re: [LAD] simulating analog audio devices part II

2007-06-06 Thread Stefano D'Angelo
Il giorno mer, 06/06/2007 alle 19.54 +0200, Robin Gareus ha scritto: > Hello again, > > I've added libsamplerate for resampling/oversampling which - as expected > - dramatically improves the quality of the ngspice processed sound. > > Here's some example 3sec guitar sound from current testing: >

Re: [LAD] simulating analog audio devices part II

2007-06-06 Thread Paul Winkler
On Wed, Jun 06, 2007 at 07:54:57PM +0200, Robin Gareus wrote: > Hello again, > > I've added libsamplerate for resampling/oversampling which - as expected > - dramatically improves the quality of the ngspice processed sound. > > Here's some example 3sec guitar sound from current testing: > http:

[LAD] simulating analog audio devices part II

2007-06-06 Thread Robin Gareus
Hello again, I've added libsamplerate for resampling/oversampling which - as expected - dramatically improves the quality of the ngspice processed sound. Here's some example 3sec guitar sound from current testing: http://mir.dnsalias.com/_media/oss/spicesound/git-fuzz64.mp3 (left channel: res