Hi, I very interested into DSP modelisation techniques
and more precisely about Guitar preamps modelisation techniques.
Anyone have some resources, any SoA / Paper related to this subject ?
As an example, I would like to understand what dsp underlying techniques
use successful effects like :
-
Anyone out there know of any companies/individuals I might recommend
for linux audio driver development for those vendors without the
experience to do this in-house? Thomas do you work with RME hardware
specifically?
Shane
Maybe you should ask this to the alsa-devel list too. I think Paul
--7JfCtLOvnd9MIVvH
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Is there a Csound-esque 'music compiler' that uses LADSPA plugins? It
need not read Csound files, just have a similar approach: describe the
music and sounds in
Hallo,
Hans Fugal hat gesagt: // Hans Fugal wrote:
Is there a Csound-esque 'music compiler' that uses LADSPA plugins? It
need not read Csound files, just have a similar approach: describe the
music and sounds in text files.
There also are Common Music (Lisp) and Sfront. I don't know if they
There also are Common Music (Lisp) and Sfront. I don't know if they
support LADSPA. But doesn't Csound have a LADSPA opcode?
Not the canonical version. I don't know about other versions...
--
Hans Fugal | De gustibus non disputandum est.
http://hans.fugal.net/ | Debian,
On Fri, Aug 01, 2003 at 05:31:27PM +0200, Frank Barknecht wrote:
Hallo,
Hans Fugal hat gesagt: // Hans Fugal wrote:
Is there a Csound-esque 'music compiler' that uses LADSPA plugins? It
need not read Csound files, just have a similar approach: describe the
music and sounds in text files.
On Fri, Aug 01, 2003 at 05:31:27PM +0200, Frank Barknecht wrote:
Hallo,
Hans Fugal hat gesagt: // Hans Fugal wrote:
Is there a Csound-esque 'music compiler' that uses LADSPA plugins? It
need not read Csound files, just have a similar approach: describe the
music and sounds in text files.
Hi, I'm very interested into DSP modelisation techniques
and more precisely about Guitar preamps modelisation techniques.
Anyone have some resources, any SoA / Paper related to this subject ?
As an example, I would like to understand what dsp underlying techniques
use successful effects like :
Steve Harris wrote:
On Thu, Jul 31, 2003 at 10:45:01 +0200, Alfons Adriaensen wrote:
On Thu, Jul 31, 2003 at 09:26:49AM +0100, Steve Harris wrote:
Several people have asked me what denormal numbers are over the last few
weeks, well heres a much better description than my rambling head
Hallo,
Steve Harris hat gesagt: // Steve Harris wrote:
On Fri, Aug 01, 2003 at 05:31:27PM +0200, Frank Barknecht wrote:
There also are Common Music (Lisp) and Sfront. I don't know if they
support LADSPA. But doesn't Csound have a LADSPA opcode?
Not that I know of. I've been meaning to
Simon Jenkins wrote:
If you're doing this sort of thing you need to fix it with a couple
more brackets...
#define FLUSH_TO_ZERO(fv) *(unsigned
int*)(fv))0x7f80)==0)?0.0f:(fv))
...and then, as far as I can see, the macro always does exactly what
it is supposed
to do.
Whoops... I spoke
Simon Jenkins [EMAIL PROTECTED] writes:
#define FLUSH_TO_ZERO(fv) *(volatile unsigned
int*)(fv))0x7f80)==0)?0.0f:(fv))
Nice work.
(Note: This will stop working once Juhana gets the volatile keyword
removed from the C language :) )
I can just picture the skies filling with planes
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