OK, some new code.. Attached are some of my experiments.
- Code that uses split registers to process two samples per loop.
- Code for processing interleaved stereo (equally fast to mono version)
TODO:
- Implement resample code in libDSP in e3dnow asm
--
Jussi Laako <[EMAIL PROTECTED]>
On Fri, Oct 17, 2003 at 05:00:52 +0200, Robert Jonsson wrote:
> I've only tested with GCC, a few test with some different parameters. My
> conclusion is that floating point performance is extremely sensitive to
> architecture and the optimizations you enable for the architecture.
> Integer on the
On Fri, Oct 17, 2003 at 02:34:16 -0300, Juan Linietsky wrote:
> There's 2 ways, if you check the benchmarks, the ones that say "float"
> use a cast, and the ones that say "fistl" use that instruction (which is
> faster in most cases). I think what surprised me the most about all this
> is the slow