RE: [linux-audio-dev] Software with source code?

2004-02-02 Thread Ivica Bukvic
RTMix is (although being a fringe audio-related app) also open source. ;-) Description: Interactive Multimedia Art Script-base Performance Interface Ivica Ico Bukvic, composer & multimedia sculptor http://meowing.ccm.uc.edu/~ico > -Original Message- > From: [EMAIL PROTECTED] [mailto:linu

Re: [linux-audio-dev] Software with source code?

2004-02-02 Thread Mark Constable
On Tue, 03 Feb 2004 10:55 am, Jack O'Quin wrote: > Dave Robillard <[EMAIL PROTECTED]> writes: > > One suggestion: I think it'd be useful to list what interfaces the app > > supports, I know at least for me if it doesn't use jack it's basically > > useless (and I'd rather find this out before downl

Re: [linux-audio-dev] Software with source code?

2004-02-02 Thread Jack O'Quin
Dave Robillard <[EMAIL PROTECTED]> writes: > One suggestion: I think it'd be useful to list what interfaces the app > supports, I know at least for me if it doesn't use jack it's basically > useless (and I'd rather find this out before downloading the whole > thing!) The audio distributions (suc

Re: [linux-audio-dev] LADSPA + GUI?

2004-02-02 Thread Dave Robillard
On Mon, 2004-02-02 at 14:52, Juhana Sadeharju wrote: > What about the following idea? > > My LADSPA plugin would allocate a segment of shared memory from "/dev/shm". > That is possible because most likely all Linuxes have that device. > Then somehow I create a backdoor for LADSPA controls. The bac

Re: [linux-audio-dev] Software with source code?

2004-02-02 Thread Dave Robillard
On Mon, 2004-02-02 at 14:53, Juhana Sadeharju wrote: > Hello. > > I have partially lost the track on the latest audio and graphics > development. Even I'm on 50+ mailing lists, the whole picture is > blurry. I like this idea (particularly because accidentally downloading proprietary garbage won't

Re: [linux-audio-dev] LADSPA + GUI?

2004-02-02 Thread Jack O'Quin
Juhana Sadeharju <[EMAIL PROTECTED]> writes: > What is "/dev/shm"? How it is used? "df" shows: > none 62812 0 62812 0% /dev/shm On many systems it is a mount point for a tmpfs filesystem. This is required by some POSIX shm implementations (shmopen(), etc.). I

Re: [linux-audio-dev] LADSPA + GUI?

2004-02-02 Thread Paul Davis
>My LADSPA plugin would allocate a segment of shared memory from "/dev/shm". >That is possible because most likely all Linuxes have that device. >Then somehow I create a backdoor for LADSPA controls. hosts are responsible for allocating memory for LADSPA controls.

[linux-audio-dev] Software with source code?

2004-02-02 Thread Juhana Sadeharju
Hello. I have partially lost the track on the latest audio and graphics development. Even I'm on 50+ mailing lists, the whole picture is blurry. So, I'm making a list of software which comes with source code. The list is intended more to developers who are looking for example codes, library codes

[linux-audio-dev] LADSPA + GUI?

2004-02-02 Thread Juhana Sadeharju
Hello. What is "/dev/shm"? How it is used? "df" shows: none 62812 0 62812 0% /dev/shm What about the following idea? My LADSPA plugin would allocate a segment of shared memory from "/dev/shm". That is possible because most likely all Linuxes have that device. T

[linux-audio-dev] Re: Project: modular synth editor

2004-02-02 Thread Juhana Sadeharju
>From: [EMAIL PROTECTED] >> >> all of GTK is slowly migrating toward a client-side compositing model >> based on Cairo. do not expect the GTK crew to be supportive of any >> attempts to fix up the existing canvas/widget dichotomy. > >where do i find info on that ? http://www.cairographics.org Th

[linux-audio-dev] libao?

2004-02-02 Thread Juhana Sadeharju
Hello. I noticed libao is required by mpg321 and vorbis. About half of the time I start mpg321 I get the following: unix_connect: can't connect to server (unix:/tmp/mcop-juhana/localhost_localdomain-06be-400786ed) Can't find a suitable libao driver. (Is device in use?) Very annoying. Why li

Re: MID vs MOD - WAS : Re: [linux-audio-dev] ".mid" files playing in Linux games

2004-02-02 Thread drclaw
On Mon, Feb 02, 2004 at 01:23:51PM -0500, Dominic Genest wrote: > > I think perhaps a better terminology might be "ideation" and > > "realization". But again, ideation has nothing to do with a file format. > > No matter which word we choose, the choice of a file format highly influences > the lev

Re: MID vs MOD - WAS : Re: [linux-audio-dev] ".mid" files playing in Linux games

2004-02-02 Thread Dominic Genest
> I think perhaps a better terminology might be "ideation" and > "realization". But again, ideation has nothing to do with a file format. No matter which word we choose, the choice of a file format highly influences the level of abstraction of the idea the file expresses. Think about a webpage.

Re: [linux-audio-dev] ".mid" files playing in Linux games

2004-02-02 Thread Dave Robillard
On Wed, 2004-01-28 at 15:52, Dominic Genest wrote: > Mine are rather "piano only", classical-like, songs. Those usually sound > better with midi sequencers. Compose in MIDI and use fluidsynth - it's literally designed for this sort of thing (embedding in a game) as someone's already pointed out.

Re: [linux-audio-dev] Modular Jack patch bay

2004-02-02 Thread Dave Robillard
On Mon, 2004-02-02 at 10:21, Jesse Chappell wrote: > Dave Robillard wrote on Mon, 02-Feb-2004: > > > > One thing that might be handy would be a "show connected ports only" > > > button for each client. So you could hide e.g. all those track_out_N > > > ports for hydrogen. > > > > Not a bad i

Re: [linux-audio-dev] Modular Jack patch bay

2004-02-02 Thread Dave Robillard
On Mon, 2004-02-02 at 04:16, Steve Harris wrote: > On Mon, Feb 02, 2004 at 12:37:32 -0500, Dave Robillard wrote: > > Screenshot: > > http://chat.carleton.ca/~drobilla/patchbay.png > > Hey nice! antialiased too :) Antialiased? Heck, the connections are translucent, true story - you can read right

Re: MID vs MOD - WAS : Re: [linux-audio-dev] ".mid" files playing in Linux games

2004-02-02 Thread Dave Phillips
Dominic Genest wrote: It's a bit like the difference between LaTeX and Word. Midi files describe the intention of the composer, not the extension. The one who listens to the music will choose to pay or not for a quality playback. And he might even be able to make it sound better than the composer

Re: MID vs MOD - WAS : Re: [linux-audio-dev] ".mid" files playing in Linux games

2004-02-02 Thread Dominic Genest
> > It's a bit > >like the difference between LaTeX and Word. Midi files describe the > > intention of the composer, not the extension. The one who listens to the > > music will choose to pay or not for a quality playback. And he might even > > be able to make it sound better than the composer has

Re: MID vs MOD - WAS : Re: [linux-audio-dev] ".mid" files playing in Linux games

2004-02-02 Thread Robert Jonsson
Hi, On Monday 02 February 2004 16.33, Dave Phillips wrote: > Dominic Genest wrote: > >I compare MIDI to the WYMIWYG (what you MEAN is what you get), and MOD or > >other formats alike to WYSIWYG (what you SEE is what you get). > > I would say instead that MODs are WYHIWYG (what you HEAR is what you

Re: MID vs MOD - WAS : Re: [linux-audio-dev] ".mid" files playing in Linux games

2004-02-02 Thread drclaw
Well, from the initial reading, it sounded like the author of this game wanted to embed a software synthesizer into his game to play the tunes. In that case I figured that unless he could find some really nice engine for producing realistic piano tunes, libmikmod or timidity (with bundled samples)

Re: [linux-audio-dev] Modular Jack patch bay

2004-02-02 Thread Jesse Chappell
Jesse Chappell wrote on Mon, 02-Feb-2004: > About a name... there's always 'jamp', which is at least pronouncable. Forget that... too many already. How about jackbox? jlc

Re: [linux-audio-dev] Modular Jack patch bay

2004-02-02 Thread Jesse Chappell
Dave Robillard wrote on Mon, 02-Feb-2004: > > One thing that might be handy would be a "show connected ports only" > > button for each client. So you could hide e.g. all those track_out_N > > ports for hydrogen. > > Not a bad idea.. certainly not on by default, but it would be nice to > hav

Re: MID vs MOD - WAS : Re: [linux-audio-dev] ".mid" files playing in Linux games

2004-02-02 Thread Dave Phillips
Dominic Genest wrote: I compare MIDI to the WYMIWYG (what you MEAN is what you get), and MOD or other formats alike to WYSIWYG (what you SEE is what you get). I would say instead that MODs are WYHIWYG (what you HEAR is what you get), i.e., it *always* sounds the same because there's no dependen

MID vs MOD - WAS : Re: [linux-audio-dev] ".mid" files playing in Linux games

2004-02-02 Thread Dominic Genest
Hello, Samples used in techno music are most of the time repetitions of very simple patterns. Here, "simple" means "easy to modelise using computer representations such as WAV files". Try square or triangle waves with an ADSL envelope, moog synths, etc., and you'll recognize sounds you often he

Re: [linux-audio-dev] Modular Jack patch bay

2004-02-02 Thread james
On Mon, 02 Feb, 2004 at 12:37AM -0500, Dave Robillard spake thus: > Screenshot: > http://chat.carleton.ca/~drobilla/patchbay.png I just dribbled on my keyboard. Just yesterday, I decided that I'd do something like this if I ever got the time. Or the skill ;)

Re: [linux-audio-dev] Modular Jack patch bay

2004-02-02 Thread Steve Harris
On Mon, Feb 02, 2004 at 12:37:32 -0500, Dave Robillard wrote: > Screenshot: > http://chat.carleton.ca/~drobilla/patchbay.png Hey nice! antialiased too :) > Any interface ideas (other than the color of the modules ;) ) are > welcome... and if anyone has ideas for an elegant > automatic-module-pla