On Fri, 4 Feb 2005 14:45:24 -0800 (PST)
Paul <[EMAIL PROTECTED]> wrote:
> ...a simple, but powerfull paradigm that helps to make
> simple algorithms that produces very beautiful sounds.
What you are describing is basically extensions to the
technique of additive synthesis.
However, many of these
On Fri, Feb 04, 2005 at 02:45:24PM -0800, Paul wrote:
(snip)
Interesting read, a novel perspective to me.
Just wanted to note that AFAICT a chorus effect
(basically a modulating small delay line)
will produce some of this effect because the modulation
causes slight pitch shifts which apply proport
On Wednesday 02 February 2005 17:21, NadaSpam wrote:
> I wanted to post this to the root of the thread since this isn't a reply to
> any particular post, but I lost the beginning of the thread somehow.
>
> This is my initial stab at a development plan. I'm tentatively calling this
> project Scortch
On Fri, Feb 04, 2005 at 10:09:33PM +0100, David Olofson wrote:
> > The (well-working) designs I have seen, all use time-modulated
> > delays in the 'tank'. Every sampled impulse
> > response would be slightly different from the previous.
>
> This is a well known way to "cheat" to save cycles.
...a simple, but powerfull paradigm that helps to make
simple algorithms that produces very beautiful sounds.
Hi.
I want to open a topic about what I call "bandwidth of
each harmonic", to say some ideas that helped me to
make beautifull sounds. I am Paul, the author of
ZynAddSubFX software synths
On Friday 04 February 2005 19.52, Jens M Andreasen wrote:
> On fre, 2005-02-04 at 15:56 +0100, Christian Henz wrote:
> > On Sat, Jan 29, 2005 at 12:56:22AM +0100, David Olofson wrote:
> > > On Saturday 29 January 2005 00.00, Jan Depner wrote:
> > > > Now, if you could just do the same with outboard
On Fri, Feb 04, 2005 at 07:52:33PM +0100, Jens M Andreasen wrote:
> On fre, 2005-02-04 at 15:56 +0100, Christian Henz wrote:
> > I think this is already being done. I remember reading somewhere that
> > there is a controversy if it is actually legal to 'sample' outboard
> > reverb units (Lexicon
Hallo,
Christian Schoenebeck hat gesagt: // Christian Schoenebeck wrote:
> I wrote a lot of stuff for university in LaTex. All yet in German
> though. But I planned to translate and adjust it for a "LinuxSampler
> Developers Handbook" or something anyway. Or do you read/speak
> German eventually?
On fre, 2005-02-04 at 15:56 +0100, Christian Henz wrote:
> On Sat, Jan 29, 2005 at 12:56:22AM +0100, David Olofson wrote:
> > On Saturday 29 January 2005 00.00, Jan Depner wrote:
> > > Now, if you could just do the same with outboard reverbs... ;-)
> >
> > Well, using a recorded impulse response
On Wed, 2 Feb 2005 19:49:42 +, Chris Cannam wrote
> On Wednesday 02 Feb 2005 19:02, Paul Davis wrote:
> > I continue to think that this crazy.
>
> So do I.
>
> The design process at work here reminds me a lot of the way I
> approached Rosegarden: look at how other applications work and what
On Sat, Jan 29, 2005 at 12:56:22AM +0100, David Olofson wrote:
> On Saturday 29 January 2005 00.00, Jan Depner wrote:
> > Now, if you could just do the same with outboard reverbs... ;-)
>
> Well, using a recorded impulse response with some sort of convolution
> algorithm works for real rooms, s
On Fri, Feb 04, 2005 at 09:53:28AM +0100, Uwe Koloska wrote:
> Christian Schoenebeck wrote:
> >
> >I wrote a lot of stuff for university in LaTex. All yet in German though.
> >But I planned to translate and adjust it for a "LinuxSampler Developers
> >Handbook" or something anyway. Or do you read/
Christian Schoenebeck wrote:
I wrote a lot of stuff for university in LaTex. All yet in German though. But
I planned to translate and adjust it for a "LinuxSampler Developers Handbook"
or something anyway. Or do you read/speak German eventually?
Oh, I'm german and would love to get such lad gems.
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