you are right that for good real-time 'play-ability' one wants the latency
as low as possible, but I believe that you didn't get my point that the low
latency should not be achieved at the expense of high jitter. Running a soft
synth with a latency of 10ms would work perfectly OK, though if that s
Hi Jay,
you are right that for good real-time 'play-ability' one wants the latency
as low as possible, but I believe that you didn't get my point that the low
latency should not be achieved at the expense of high jitter. Running a soft
synth with a latency of 10ms would work perfectly OK, though
Some of my points of view:
- you want the latency (time between user action, eg. tweaking a real-time
control or pressing a key) as low as possible. But don't get trapped in
all the marketing stories people want to play
I say that this is poor advice. As a soft-synth developer, one
should *
Agreed, and even some of the good hardware sytns are becoming software
dependent. i.e. With my AN-200 not all of the parameters can be accessed
through the hardware interface.. I have to boot into that other OS to
run the software to create patches with all the flexibility that the
device offers.
I
On Sat, 2003-06-14 at 04:45, Frank van de Pol wrote:
> On Sat, Jun 14, 2003 at 02:12:57AM +1000, Allan Klinbail wrote:
> > This is all quite interesting..
>
> Thanks for your reply Allan, I've put some of my controversial opinions in
> it, please don't feel offended!
No offence taken at all.. th
On Sat, Jun 14, 2003 at 02:12:57AM +1000, Allan Klinbail wrote:
> This is all quite interesting..
Thanks for your reply Allan, I've put some of my controversial opinions in
it, please don't feel offended!
>
> >From working with hardware synths I'm used to listening to everything in
> real tim
This is all quite interesting..
>From working with hardware synths I'm used to listening to everything in
real time over and over and over again.. no big deal... often this
is where new ideas are formed and also problems in the mix discovered..
Personally I'm just excited that we have real-
tisdagen den 10 juni 2003 13.21 skrev Frank van de Pol:
> On Tue, Jun 10, 2003 at 08:30:39AM +0200, Robert Jonsson wrote:
> > Hi,
> >
> > > In fact the bounce feature in MusE is "realtime". It means that you
> > > have to wait the real duration of the track to be rendered.
> > > In a non "realtime"
tisdagen den 10 juni 2003 13.21 skrev Frank van de Pol:
> On Tue, Jun 10, 2003 at 08:30:39AM +0200, Robert Jonsson wrote:
> > Hi,
> >
> > > In fact the bounce feature in MusE is "realtime". It means that you
> > > have to wait the real duration of the track to be rendered.
> > > In a non "realtime"