On Tuesday 29 March 2005 21:21, Robert Jonsson wrote:
> On Tuesday 29 Mar 2005 18:38, Juhana Sadeharju wrote:
> > AlsaModularSynth uses Qt's signals and slots in audio processing,
> It does? If memory serves me signals and slots are not realtime safe,
> moreover they are only allowed to be used fro
On Tuesday 29 Mar 2005 18:38, Juhana Sadeharju wrote:
> >From: Jan Depner <[EMAIL PROTECTED]>
> >
> >> >No, imho one of the main advantages is Qt's Signal/Slot mechanism
> >>
> >> sigc++
>
> How to implement signal/slot mechanism in simplest terms with C?
> In my opinion, sometimes it is unnecessar
Uh, I wasn't the one who said that about signals/slots. I do like them
but what I said was that you need to look at what you are trying to
accomplish before you decide on what toolkit to use. For anything that
is going to be near real-time I would keep the code as streamlined as
possible. For us
Sorry, I meant GObject.
http://developer.gnome.org/doc/API/2.0/gobject/gobject-Signals.html
Taybin
-Original Message-
From: Juhana Sadeharju <[EMAIL PROTECTED]>
Sent: Mar 29, 2005 11:38 AM
To: linux-audio-dev@music.columbia.edu
Subject: [linux-audio-dev] Re: OSC-Question
>
How to implement signal/slot in C? I'd look at glib-2. I think their event
mechanism might come close.
Taybin
-Original Message-
From: Juhana Sadeharju <[EMAIL PROTECTED]>
Sent: Mar 29, 2005 11:38 AM
To: linux-audio-dev@music.columbia.edu
Subject: [linux-audio-dev] Re: O
>From: Jan Depner <[EMAIL PROTECTED]>
>
>> >No, imho one of the main advantages is Qt's Signal/Slot mechanism
>
>> sigc++
How to implement signal/slot mechanism in simplest terms with C?
In my opinion, sometimes it is unnecessary to link to a massive
code libraries if only one feature is needed.