Kjetil Svalastog Matheussen wrote:
Benjamin Flaming:
"People without working hardware acceleration" includes anyone using more
than one monitor. X refuses to allow hardware acceleration with Xinerama.
Since multiple monitors are central to my working style (and that of many
recording studios)
On Monday 19 January 2004 16.03, [EMAIL PROTECTED] wrote:
> A)
> Xinerama _does_ support open GL, at least with my matrox card, I
> can have openGL on one monitor of the two. That is a limitation of
> the card hardware, AFAIK, not of X.
Are we talking about a pre-Parhelia card?
I just remembered;
On Mon, 2004-01-19 at 06:05, Kjetil Svalastog Matheussen wrote:
> Benjamin Flaming:
> >
> > "People without working hardware acceleration" includes anyone using more
> > than one monitor. X refuses to allow hardware acceleration with Xinerama.
> > Since multiple monitors are central to my wor
A)
Xinerama _does_ support open GL, at least with my matrox card, I can have
openGL on one monitor of the two. That is a limitation of the card
hardware, AFAIK, not of X.
Still there are a lot of these cards around so openGL would not be very
useful.
B)ergonomics
Mutli head setups are extremely us
On Mon, Jan 19, 2004 at 12:05:04 +0100, Kjetil Svalastog Matheussen wrote:
> Programs where it makes sense using two or more monitors are in my opinion
> seriously crippled. Its about 2.3 million times faster (rough guess) to
> press a key (to switch to another view) than to turn your head. In
> ad
On Mon, 2004-01-19 at 12:05, Kjetil Svalastog Matheussen wrote:
> Programs where it makes sense using two or more monitors are in my opinion
> seriously crippled. Its about 2.3 million times faster (rough guess) to
> press a key (to switch to another view) than to turn your head. In
> addition, you
Benjamin Flaming:
>
> "People without working hardware acceleration" includes anyone using more
> than one monitor. X refuses to allow hardware acceleration with Xinerama.
> Since multiple monitors are central to my working style (and that of many
> recording studios), using OpenGL could hav