>One particular issue that was mentioned on those pages was that timing
>is not very accurate (dependent on HZ?) in 2.4 kernels, with great
>improvments in 2.5/2.6 revs.
timing and scheduling are quite separate and independent. that is,
asking "what time is it now?" is extremely accurate, with re
Great link. Thanks. We are working on a commercial Linux based music
product. We have strong Windows/Mac skills, but are still learning in
the Linux environment. This list is a helpful place to lurk... %)
One particular issue that was mentioned on those pages was that timing
is not very accurate (
Thank you. That is very helpful.
Greg
--- Benno Senoner <[EMAIL PROTECTED]> wrote:
> Greg Reddin wrote:
> > Is there a web resource or book or something where one can learn
> > about these programming caveats for audio developers? I knew
> nothing
> > of this problem, but it makes sense when you
On Thu, Sep 04, 2003 at 07:37:31AM -0700, Greg Reddin wrote:
> > (badly enough there are still too many audio developers that
> > call new,delete, malloc() and free() within the audio RT thread !)
>
> Is there a web resource or book or something where one can learn
> about these programming cavea
Greg Reddin wrote:
> Is there a web resource or book or something where one can learn
> about these programming caveats for audio developers? I knew nothing
> of this problem, but it makes sense when you mention it.
I don't think that there is an all-in-one howto around, most infos
are scattered a
> (badly enough there are still too many audio developers that
> call new,delete, malloc() and free() within the audio RT thread !)
Is there a web resource or book or something where one can learn
about these programming caveats for audio developers? I knew nothing
of this problem, but it makes
>Hi, I wrote a simple but very efficient real time safe memory allocator
> in C++ that is useful in real time audio apps where you need to allocate
>objects dynamically.
>(badly enough there are still too many audio developers that
>call new,delete, malloc() and free() within the audio RT thread
Hi, I wrote a simple but very efficient real time safe memory allocator
in C++ that is useful in real time audio apps where you need to allocate
objects dynamically.
(badly enough there are still too many audio developers that
call new,delete, malloc() and free() within the audio RT thread !)
I