We have libgtkwaveform f.i. which you can use to embed a simple (read:
no large files, so sophisticated undo/redo) wave editor into any
actually, libgtkwaveform does support large files, files of any size
in fact. but it has no support for any editing operations of any kind
other than by telling
In message [EMAIL PROTECTED]you write:
On Mon, Nov 26, 2001 at 12:50:00AM -0800, Josh Green wrote:
I agree completely. But what we do need is a way to easily embed an
editor with other audio type programs, such as Smurf :) Are we still of
the opinion that this is not possible or worth while?
(cut)
Bonobo supposed to be the linux equivalent? I'm sure KDE has something
similar too.
Based on my very limited knowledge, I think it is KParts you are referring
to, cfr. http://developer.kde.org/documentation/tutorials/kparts/
ClassIndex:
* To [EMAIL PROTECTED] ([EMAIL PROTECTED]) wrote:
* Christophe Baillon ([EMAIL PROTECTED]) wrote:
To treat big samples (40Mo for example) is it judicious to load the
whole file in only one buffer ?
If i want to insert an other sample of 5 Mo in the medium of the buffer,
should i cut the
On Mon, 26 Nov 2001, Paul Davis wrote:
In message [EMAIL PROTECTED]you write:
On Mon, Nov 26, 2001 at 12:50:00AM -0800, Josh Green wrote:
I agree completely. But what we do need is a way to easily embed an
editor with other audio type programs, such as Smurf :) Are we still of
the
i think this way lies madness, or at least possible foolishness.
[snip]
i do not understand. say i'm making a sw clone of the korg es-1
'rhythm production sampler'. i need to edit the samples somehow, and
then later apply some effects probably. what is the set of operations
that i would want an
I would be interested to know how this differs from schemes used by other
editors, if anyone is willing to briefly explain. For example I have
never heard of EDLs and I couldn't find a good explanation on the net.
ardour (almost) never modifies data on disk. all edits are done using
a playlist
On Mon, 2001-11-26 at 13:12, Paul Davis wrote:
i do not understand. say i'm making a sw clone of the korg es-1
'rhythm production sampler'. i need to edit the samples somehow, and
then later apply some effects probably. what is the set of operations
that i would want an editor to perform on
So really, now that I think about it, it probably wouldn't be MUCH more
complicated than a simple EXEC on Smurf's part. It would be nice if
sample editors implemented same session loading of multiple samples from
the command line though (maybe some editor already has this?).
For things like batch
Hi,
I am about to begin a project of a sound editor written in Ada. I've got
a question about memory management of samples.
To treat big samples (40Mo for example) is it judicious to load the
whole file in only one buffer ?
If i want to insert an other sample of 5 Mo in the medium of the
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