The transaction task here is hp_sdc_tasklet() and it releases the lock.
The problem is if we aren't able to queue the transaction then we need
to release the lock ourselves.
Signed-off-by: Dan Carpenter
diff --git a/drivers/input/misc/hp_sdc_rtc.c b/drivers/input/misc/hp_sdc_rtc.c
index 86b8228.
On Tue, Oct 22, 2013 at 01:02:53PM +0100, Felipe Balbi wrote:
> Hi,
>
> On Tue, Oct 22, 2013 at 10:42:00AM +0200, Sebastian Andrzej Siewior wrote:
> > On 10/21/2013 10:13 PM, Felipe Balbi wrote:
> > > diff --git a/drivers/input/touchscreen/ti_am335x_tsc.c
> > > b/drivers/input/touchscreen/ti_am33
On Wednesday 13 November 2013 17:28:40 Dmitry Torokhov wrote:
> On Wed, Nov 13, 2013 at 11:47:18AM +0100, Jiri Kosina wrote:
> > On Sun, 15 Sep 2013, Pali Rohár wrote:
> > > I do not know where to ask this question, but I think that
> > > kernel developers could help me.
> > >
> > > I have noteboo
On Wed, 2013-09-04 at 13:41 +0300, Andy Shevchenko wrote:
> There is no need to pass constants via stack. The width may be explicitly
> specified in the format.
Any comments on this so far?
>
> Signed-off-by: Andy Shevchenko
> ---
> drivers/input/mouse/hgpk.c | 7 +++
> drive
HI,
On Thu, Nov 14, 2013 at 11:19:59AM +, Mark Rutland wrote:
> > On Tue, Oct 22, 2013 at 10:42:00AM +0200, Sebastian Andrzej Siewior wrote:
> > > On 10/21/2013 10:13 PM, Felipe Balbi wrote:
> > > > diff --git a/drivers/input/touchscreen/ti_am335x_tsc.c
> > > > b/drivers/input/touchscreen/ti_
On Thu, 3 Oct 2013 15:27:09 +0200
David Herrmann wrote:
> It wasn't really clear from the gamepad-API description how ABS values are
> mapped exactly. Clarify that negative is left/up and positive is
> right/down.
I was just going to ask that, thanks.
Has this patch picked up?
> ... Unfortunat
Hi
On Thu, Nov 14, 2013 at 6:07 PM, Antonio Ospite
wrote:
> On Thu, 3 Oct 2013 15:27:09 +0200
> David Herrmann wrote:
>
>> It wasn't really clear from the gamepad-API description how ABS values are
>> mapped exactly. Clarify that negative is left/up and positive is
>> right/down.
>
> I was just
>> ... Unfortunately, this means I screwed up the Wii U ProController
>> ABI. Anyhow, this just means we continue to have 0 compatible gamepad
>> drivers in the kernel. User-space needs to fix them up, anyway, as all
>> other gamepads are also incompatible.
>>
>
> I know it is not really relevant
On Thu, 14 Nov 2013 18:22:28 +0100
David Herrmann wrote:
> On Thu, Nov 14, 2013 at 6:07 PM, Antonio Ospite
> wrote:
[...]
> > I know it is not really relevant and you won't fix the kernel interface
> > anyway, but I was just curios: is there any known userspace using the
> > gamepad API?
>
> T
Hi Linus,
Please pull from:
git://git.kernel.org/pub/scm/linux/kernel/git/dtor/input.git for-linus
or
master.kernel.org:/pub/scm/linux/kernel/git/dtor/input.git for-linus
to receive updates for the input subsystem. You will get an new drivers
for Hyper-V synthetic keyboard and fo
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