[PATCH] Input: gamepad - use independent axes for analog D-Pad buttons

2013-12-23 Thread Antonio Ospite
Model this part of the API after the Sony PlayStation 3 Controller which exposes independent analog values for each one of the D-Pad buttons. The PS3 programming API psl1ght also maps the analog D-Pad buttons individually. Cc: David Herrmann Signed-off-by: Antonio Ospite --- Hi, as David ment

Re: [PATCH] Input: gamepad - use independent axes for analog D-Pad buttons

2013-12-25 Thread David Herrmann
Hi On Mon, Dec 23, 2013 at 5:17 PM, Antonio Ospite wrote: > Model this part of the API after the Sony PlayStation 3 Controller which > exposes independent analog values for each one of the D-Pad buttons. > > The PS3 programming API psl1ght also maps the analog D-Pad buttons > individually. > > Cc

Re: [PATCH] Input: gamepad - use independent axes for analog D-Pad buttons

2013-12-29 Thread Dmitry Torokhov
Hi Antonio, On Mon, Dec 23, 2013 at 05:17:43PM +0100, Antonio Ospite wrote: > Model this part of the API after the Sony PlayStation 3 Controller which > exposes independent analog values for each one of the D-Pad buttons. > > The PS3 programming API psl1ght also maps the analog D-Pad buttons > in

Re: [PATCH] Input: gamepad - use independent axes for analog D-Pad buttons

2013-12-30 Thread Antonio Ospite
On Sun, 29 Dec 2013 16:52:09 -0800 Dmitry Torokhov wrote: > Hi Antonio, > > On Mon, Dec 23, 2013 at 05:17:43PM +0100, Antonio Ospite wrote: > > Model this part of the API after the Sony PlayStation 3 Controller which > > exposes independent analog values for each one of the D-Pad buttons. > > >

Re: [PATCH] Input: gamepad - use independent axes for analog D-Pad buttons

2013-12-30 Thread David Herrmann
Hi On Mon, Dec 30, 2013 at 12:20 PM, Antonio Ospite wrote: > On Sun, 29 Dec 2013 16:52:09 -0800 > Dmitry Torokhov wrote: > >> Hi Antonio, >> >> On Mon, Dec 23, 2013 at 05:17:43PM +0100, Antonio Ospite wrote: >> > Model this part of the API after the Sony PlayStation 3 Controller which >> > expos

Re: [PATCH] Input: gamepad - use independent axes for analog D-Pad buttons

2013-12-30 Thread Dmitry Torokhov
On Mon, Dec 30, 2013 at 12:44:21PM +0100, David Herrmann wrote: > Hi > > On Mon, Dec 30, 2013 at 12:20 PM, Antonio Ospite > wrote: > > On Sun, 29 Dec 2013 16:52:09 -0800 > > Dmitry Torokhov wrote: > > > >> Hi Antonio, > >> > >> On Mon, Dec 23, 2013 at 05:17:43PM +0100, Antonio Ospite wrote: > >>

Re: [PATCH] Input: gamepad - use independent axes for analog D-Pad buttons

2013-12-30 Thread Dmitry Torokhov
On Mon, Dec 30, 2013 at 12:20:20PM +0100, Antonio Ospite wrote: > On Sun, 29 Dec 2013 16:52:09 -0800 > Dmitry Torokhov wrote: > > > Hi Antonio, > > > > On Mon, Dec 23, 2013 at 05:17:43PM +0100, Antonio Ospite wrote: > > > Model this part of the API after the Sony PlayStation 3 Controller which >

Re: [PATCH] Input: gamepad - use independent axes for analog D-Pad buttons

2014-01-09 Thread David Herrmann
Hi Dmitry On Mon, Dec 30, 2013 at 7:50 PM, Dmitry Torokhov wrote: > On Mon, Dec 30, 2013 at 12:44:21PM +0100, David Herrmann wrote: >> Hi >> >> On Mon, Dec 30, 2013 at 12:20 PM, Antonio Ospite >> wrote: >> > On Sun, 29 Dec 2013 16:52:09 -0800 >> > Dmitry Torokhov wrote: >> > >> >> Hi Antonio, >