Michal Piotrowski <[EMAIL PROTECTED]> writes:
> Here is something that might be useful for gamers and audio/video editors
> http://www.stardust.webpages.pl/files/tools/deskopt/
To make it double cool combine that with the generic genetic
optimizer for parameters that was posted a couple of month
On 01/09/2007, Chris Snook <[EMAIL PROTECTED]> wrote:
> Michal Piotrowski wrote:
> > Hi,
> >
> > Here is something that might be useful for gamers and audio/video editors
> > http://www.stardust.webpages.pl/files/tools/deskopt/
> >
> > You can easily tune CFS/CFQ scheduler params
>
> I would think
Michal Piotrowski wrote:
Hi,
Here is something that might be useful for gamers and audio/video editors
http://www.stardust.webpages.pl/files/tools/deskopt/
You can easily tune CFS/CFQ scheduler params
I would think that gamers and AV editors would want to be using deadline
(or maybe even as)
On 31/08/2007, Arjan van de Ven <[EMAIL PROTECTED]> wrote:
> On Fri, 31 Aug 2007 17:35:38 +0200
> Michal Piotrowski <[EMAIL PROTECTED]> wrote:
>
> > Hi,
> >
> > Here is something that might be useful for gamers and audio/video
> > editors http://www.stardust.webpages.pl/files/tools/deskopt/
> >
>
>
On Fri, 31 Aug 2007 17:35:38 +0200
Michal Piotrowski <[EMAIL PROTECTED]> wrote:
> Hi,
>
> Here is something that might be useful for gamers and audio/video
> editors http://www.stardust.webpages.pl/files/tools/deskopt/
>
question is how many of the things they changed can we just make
default.
Hi,
Here is something that might be useful for gamers and audio/video editors
http://www.stardust.webpages.pl/files/tools/deskopt/
You can easily tune CFS/CFQ scheduler params
sched_batch_wakeup_granularity_ns
sched_latency_ns
sched_min_granularity_ns
sched_runtime_limit_ns
sched_stat_granularit
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