Hi,
On Tue, 2013-08-06 at 12:31 +0100, Tom Cooksey wrote:
> > >> On Fri, Jul 26, 2013 at 11:58 AM, Tom Cooksey
> > >> wrote:
> > that was part of the reason to punt this problem to userspace ;-)
> >
> > In practice, the kernel drivers doesn't usually know too much about
> > the dimensions/format/
On Wed, Aug 7, 2013 at 1:33 PM, Tom Cooksey wrote:
>
>> >> > Didn't you say that programmatically describing device placement
>> >> > constraints was an unbounded problem? I guess we would have to
>> >> > accept that it's not possible to describe all possible constraints
>> >> > and instead find a
On Tue, Aug 6, 2013 at 2:18 PM, Lucas Stach wrote:
> I strongly disagree with exposing low-level hardware details like tiling
> to userspace. If we have to do the negotiation of those things in
> userspace we will end up with having to pipe those information through
> things like the wayland proto
On Tue, Aug 6, 2013 at 10:36 AM, Lucas Stach wrote:
> Am Dienstag, den 06.08.2013, 10:14 -0400 schrieb Rob Clark:
>> On Tue, Aug 6, 2013 at 8:18 AM, Lucas Stach wrote:
>> > Am Dienstag, den 06.08.2013, 12:31 +0100 schrieb Tom Cooksey:
>> >> Hi Rob,
>> >>
>> >> +lkml
>> >>
>> >> > >> On Fri, Jul 2
Am Dienstag, den 06.08.2013, 10:14 -0400 schrieb Rob Clark:
> On Tue, Aug 6, 2013 at 8:18 AM, Lucas Stach wrote:
> > Am Dienstag, den 06.08.2013, 12:31 +0100 schrieb Tom Cooksey:
> >> Hi Rob,
> >>
> >> +lkml
> >>
> >> > >> On Fri, Jul 26, 2013 at 11:58 AM, Tom Cooksey
> >> > >> wrote:
> >> > >> >
On Tue, Aug 6, 2013 at 8:18 AM, Lucas Stach wrote:
> Am Dienstag, den 06.08.2013, 12:31 +0100 schrieb Tom Cooksey:
>> Hi Rob,
>>
>> +lkml
>>
>> > >> On Fri, Jul 26, 2013 at 11:58 AM, Tom Cooksey
>> > >> wrote:
>> > >> >> > * It abuses flags parameter of DRM_IOCTL_MODE_CREATE_DUMB to
>> > >> >> >
Am Dienstag, den 06.08.2013, 12:31 +0100 schrieb Tom Cooksey:
> Hi Rob,
>
> +lkml
>
> > >> On Fri, Jul 26, 2013 at 11:58 AM, Tom Cooksey
> > >> wrote:
> > >> >> > * It abuses flags parameter of DRM_IOCTL_MODE_CREATE_DUMB to
> > >> >> >also allocate buffers for the GPU. Still not sure how to
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